tldr videogame curation
melbourne, australia

Platform: iOS

A modern and engaging story driven puzzler adventure with a core mechanic thoroughly explored. Fun, engaging and emotionally sophisticated (for the most part… at times it’s pretty cheesy). Play it.

Tactical RPG storyboard with fantastic characters, artstyle and music. Quite challenging at times, which fits with its dramatic, larger than life tone. Doesn’t outstay it’s welcome. Really good.

Supergiant’s debut game, and what a game it is. A 2D isometric RPG which is tonnes of fun, has gorgeous visuals, a great soundtrack and famously brilliant narration. Must play.

This game has its flaws; some of the quests are cheap & some of it feels drawn out or heavy-handed. Overall though, it’s a good time. A lot of care went into this, and it shows in charming art and VA.

The first and likely last masterpiece by Phil Fish. The amount of attention to detail and care that went into this game is crazy. A simple mechanic well explored and executed - a must play.

An innovative and unique take on turnbased strategy with tonnes of replayability. Great soundtrack and decent narrative.

A classic modern and hugely influential roguelike which will make you love/hate RNG like almost no other. Strikes a great balance of simplicity and underlying complexity. Almost certainly a classic.

Short, slow and memorable; Gone Home is somewhat overhyped, but important and well designed regardless. Best to go in absolutely blind.

An interesting & dynamic adventure. Short and cryptic, it leans more into interactive horror storytelling than depth of gameplay; it’s an interesting premise, but a bit anticlimactic and forgettable.

A masterclass in narrative point and click adventure/exploration. KRZ is dripping in mood and aesthetic, but doesn’t sacrifice its core design which is truly captivating and thought provoking.