tldr videogame curation
melbourne, australia

Platform: iOS

It’s hard to overstate DOOM’s significance and influence. Revolutionary.

If you love FMVs or even just film, it’s cool. Extremely strange at first, but if you can stick with it, and it clicks with you, it’s pretty cool. Definitely not for everyone.

Felt a bit strange to play on PC and I’m very Marvel-fatigued, but the game design itself is stellar. Impressive mix of casual & complex. Sadly, at some point, you’ll likely reach for your wallet.

Goes from chill to chaos real quick. Super fun, satisfying, beautiful to look at and can get really challenging. Arguably better as a mobile game, but it works either way.

A remnant of its time, when games-with-awkward-controls was a big thing. It’s fun though, if you can get into the silliness of it. Challenging but relatively short in a welcome way.

Basically Genshin but sci-fi instead of fantasy, and turn-based instead of realtime combat. The intro tutorial is painful, but push through and it becomes pretty fun. Lock up your wallet.

A peaceful and tactile puzzle game aimed at those who love things neat, tidy & organised. For the most part quite zen & intuitive, but solutions or controls can sometimes be a bit finnicky.

Somewhere between Journey and BOTW, but with a tighter and shorter focus. Great to look at, fun and satisfying to play. Could see it being repetitive and unrewarding for some, but its core is a nice.

Hugely addictive tower defense with beautiful, minimal art, from the Creative Director of Hitman GO. A lot of your energy will go into managing and mitigating RNG, but it’s fair, smart & lots of fun.

After being ready to dismiss this as a cash-in on Vampire Survivor’s success, I’ve been proven mostly wrong and pleasantly surprised. Reminiscent of Crimsonland, this takes the more active angle.