tldr videogame curation
melbourne, australia

Platform: Android

This game has its flaws; some of the quests are cheap & some of it feels drawn out or heavy-handed. Overall though, it’s a good time. A lot of care went into this, and it shows in charming art and VA.

I’d recommend this to anyone who played the original way back in the day. Nowadays this doesn’t stand up too well, but if you’re able to get some nostalgia from it, it does the job.

An innovative and unique take on turnbased strategy with tonnes of replayability. Great soundtrack and decent narrative.

An instant classic that dared to expand the lore of its predecessor to intriguing depths and flex how physics can be fun in videogames. Virtually flawless game design.

A masterclass in narrative point and click adventure/exploration. KRZ is dripping in mood and aesthetic, but doesn’t sacrifice its core design which is truly captivating and thought provoking.

A tense 2D puzzle platformer with a gorgeous art style. LIMBO was one of the more inspirational indie games that changed the game at the time, and deserves a playthrough.

Probably better suited to mobile, but still fun and has the trademark Tomorrow Corp worldbuilding and tone. Addictive, fun, and now a classic. Burn it all.

Really stupid. Really funny. Probably more appropriate as just a mobile game these days though.

An intriguing, nihilistic, funny and depressing paperwork simulator. A simple concept thoughtfully & creatively explored.
𝙶𝙻𝙾𝚁𝚈 𝚃𝙾 𝙰𝚁𝚂𝚃𝙾𝚃𝚉𝙺𝙰

Short and sweet, Portal has a simple concept which lends itself to all levels of complex puzzles. Nowadays it lives in the shadow of it’s unbelievably good sequel, but the concepts started here.