Housemarque returned with a new look at Saros. The update focused on tone and world building, suggesting a darker and more narrative driven experience while retaining the studio’s signature fast, precise bullet hell combat. Looks sick.
Housemarque returned with a new look at Saros. The update focused on tone and world building, suggesting a darker and more narrative driven experience while retaining the studio’s signature fast, precise bullet hell combat. Looks sick.