tldr videogame curation
melbourne, australia

Genre: Strategy

A roguelike which plays like a tabletop cardgame in which your inventory management itself defines how combat plays out. An interesting concept allowing for dynamic builds. Could do with some UX love.

Colourful, charming and frantic with a unique personality, Slime Rancher walks a line between relaxing and repetitive. If you’re into cute farming, adventuring and a bit of management, it’s for you.

Hugely addictive tower defense with beautiful, minimal art, from the Creative Director of Hitman GO. A lot of your energy will go into managing and mitigating RNG, but it’s fair, smart & lots of fun.

A relatively short, and undeniably Tiny version of Darkest Dungeon. Could do with a bit of a QOL uplift, but still very fun and superb value for money. Cute, compelling strategy, and great music.

Hate the visual design, love the game. Scratches the Slay the Spire itch, but with its own compelling & distinct design. Very more-ish, just stick with it through the intense tutorial. Really cool.

A really fun balance of roguelike dungeon crawling and Animal Crossing colony sim inside a slick package of stunning art and great music. Bit buggy at launch, but still great and ripe for expansion.

Another take on the recent singleplayer semi-autobattler boom. Movement feels strange at first, but is interesting and doesn’t take long to get used to. Good value, but would love if it was longer.

After being ready to dismiss this as a cash-in on Vampire Survivor’s success, I’ve been proven mostly wrong and pleasantly surprised. Reminiscent of Crimsonland, this takes the more active angle.

Chess with a shotgun. Gets a bit deeper as you play, and deceptively satisfying. Cool packaging of a neat little concept and worth a look.

Basically a serotonin dispenser - super fun. Pachinko dungeon crawling roguelike. Will rely on enough content being added to enable huge build diversity. Crazy, almost stupid idea, but it works.