tldr videogame curation
melbourne, australia

Genre: Strategy

When I was young and my parents were out, I’d take my dad’s work laptop, hook up the phone cord, and using MSN dial-up, download custom units and maps for Total Annihilation. Fantastic game.

A relatively chill and refreshing take on the factory game. Understandably doesn’t have the depth of some of its larger-team contemporaries. Short and a little buggy, but it’s good for what it is.

Arguably the godfather of the factory game. Why do something in five minutes if you can spend five hours automating it? THE FACTORY MUST GROW.

Kinda cool concept, a city builder as an explicit puzzler. Pretty fun and very chill when you’re not getting frustrated by RNG. For its price, worth a play if you like the look of it.

Cool story with enthralling atmosphere, and does a few detective-game things really well. Action sequences can sometimes bae a bit clunky, and sometimes objectives aren’t clear. Still, it’s a classic.

Felt a bit strange to play on PC and I’m very Marvel-fatigued, but the game design itself is stellar. Impressive mix of casual & complex. Sadly, at some point, you’ll likely reach for your wallet.

Another Minecraft spin-off with, sadly for me, barely any emphasis on creativity. Clearly targeted at children, so it’s hard to come down hard on, but I found it repetitive and unrewarding.

Goes from chill to chaos real quick. Super fun, satisfying, beautiful to look at and can get really challenging. Arguably better as a mobile game, but it works either way.

Beautiful, clever and relaxing puzzler. Not particularly challenging, but not to the point of being dull - lots of diverse mechanics keeps it interesting. Makes more sense on mobile.

A remnant of its time, when games-with-awkward-controls was a big thing. It’s fun though, if you can get into the silliness of it. Challenging but relatively short in a welcome way.