tldr videogame curation
melbourne, australia

Genre: Strategy

[Early Access] Cataclismo drew me in with its super slick visual design, and continued to impress with its unique blend of tower defence and survival mechanics set against a dark, atmospheric world. The strategic depth in building and defending kept me intrigued - albeit oftentimes feeling a bit smoothbrained - and the haunting visuals and challenging gameplay should appeal to fans of the genre.

shapez 2 builds on the original’s addictive factory automation with more complexity, creativity and a new third dimension. The introduction of 3D shapes and an upgraded tech tree adds fresh layers of challenge and progression. If you’re into optimisation/factory games, it might just be a must-play.

It’s another survival horror MMO set in a post-apocalyptic world infested with monstrous creatures! Once Human has something, though - the world is wonderfully creative and its crafting and base-building are intuitive and satisfying. Great visuals and an atmospheric setting, but it feels typically grindy and repetitive over time. Definitely worth checking out for fans of the genre.

An intriguing clicker game with an immediately captivating, minimalist aesthetic and subtly unsettling story. Number-goes-up satisfaction is at the forefront, but there are definite nods to factory automation, which rewards optimisation. Love the sound design, music, and unique take on the genre - but wish it leant harder into automation.

PvE Super Auto Pets roguelike. Super simple to pick up, immediately addictive, and very easy to break - in the best possible way. Cleverly executed and extremely fairly priced. If you’re into autobattlers, deckbuilding, synergies, etc. - just get it!

As previously mentioned, 2023 was rough for game devs, but there’s no denying it was a remarkable year for releases. So given all the amazing new games I played this year, it says even more about how special Baldur’s Gate 3 was - because when it came time to think about GOTY, it was not even close. BG3 is an incredibly special, once in a generation game the likes of which we likely won’t see again for some time.

Extremely addictive deckbuilding bullet-heaven roguelite tower defense. Cool styling and very much a one-more-run type of experience - especially with friend leaderboards! Interesting cards, abilities and characters, but I feel like tower upgrades could afford to be more than just stat bumps. That said, really good game.

Deckbuilding autobattler roguelite with some realtime combat elements - it’s such a genre-mash that it can be a bit hard to get your head around at first, and ultimately hard to decide if it works. Cool concept, art and atmosphere, but the core combat mechanic won’t be for everyone. The mix of autobattle with realtime interactivity sometimes means you spend more time waiting than calculating your next move. Interesting game though, and decently priced.

In a statement today, Valve announced their plan to discontinue the Dota Pro Circuit (DPC) after the 2023 season, but reassure the community that their annual tournament The International will continue. Launched in 2017, the DPC aimed to clarify & formalise invites for The International, but Valve now claim it led to a less varied and exciting competitive Dota scene.

I was ready to bounce off, intimidated by its depth and pacing, but this game is truly something else. Great writing, VA, world design and more than anything, an obscene level of player agency.