tldr videogame curation
melbourne, australia

Genre: Strategy

Caves of Qud is a deep, richly imaginative roguelike seemingly built on the foundations of Dwarf Fortress; embracing systemic - almost unimaginable - depth, emergent storytelling, and fantastic worldbuilding. Its dense systems and open-ended design are incredible - ambition and creativity unmatched. It’s a game I deeply admire, but its steep learning curve and sheer complexity mostly keep me at arm’s length personally. I wish I had the brain for it, but for now I’ll enjoy hearing others stories that come out of it.

Idle Colony offers charming visuals and satisfying early progression, but its slow pacing and limited late-game content sadly hold it back. While upgrades are fun to experiment with, it lacks the depth of top idle games. Wouldn’t call it a stand-out, but a decent choice for genre fans.

DICEOMANCER stands out amongst roguelike deckbuilders with bold, creative mechanics, including the enigmatic One Dice - no spoilers, but it’s game-changing. Strategic mana management and class variety keep gameplay fresh, while its tense progression system adds challenge. All that with fresh and gorgeous art makes DICEOMANCER a must-play for fans of the genre.

You’ll know if you’ll like Ballionaire immediately, and if you’re anything like me, be hooked shortly thereafter. The premise is simple: pachinko roguelite. But the eventually chaotic, physics-based design rewards experimentation and creativity, letting you craft overpowered ‘builds’. It’s easy to pick up but brimming with depth, and almost exploitatively satisfying.

UFO 50 is a collection of 50 retro-style games from famed indie devs Mossmouth and friends, crossing a wide variety of genres. While each game is simple in design, they offer surprising depth and at times challenge - but more than anything, demonstrate a wild imagination and passion for game design. The nostalgic visuals, creative concepts, and sheer variety make it a fun, unique and inspiring experience.

Arco blends tactical RPG gameplay with a striking, South American-inspired art style. Its narrative is moody and compelling. Combat is unique, strategic and engaging. Lots of secrets and meaningful choices. Really, really cool game.

Frostpunk 2 expands on the original’s brutal city-building survival beyond it’s citybuilding roots into grander strategy. The increased scale and deeper political mechanics make it more complex but just as engrossing. For me, a little overwhelming, and you definitely have to be in the mood, but it’s undeniably cool. Loooove the music, sound design, art, visual and UI design.

At first glance, Dungeons & Degenerate Gamblers feels inspired by Balatro (but for blackjack), but it’s important to note that it was announced first. While the concept is creative and compelling, I struggled with dense card and mechanic descriptions - an area where Balatro excels in succinct clarity. Very cool and indeed fun, but sometimes overwhelming.

Satisfactory is now at version 1.0, leaving early access after five years. The major update includes new endgame content, achievements, a story (!), player customisation options, and a million other things. Coffee Stain Studios also confirmed a console version is in development, but no release date for that yet. Check out the 1.0 launch trailer.

Valve makes games! Initially kept under wraps via an invite-only system, Deadlock blends MOBA elements with shooter mechanics: its fast-paced, lane-based gameplay combines elements from the likes of Dota and Overwatch and is immediately compelling. While still in very early development, the game shows immense promise: everything already feels great and the setting, tone and aesthetic are super cool.