Genre: Shooter
In a contrite tweet, Sony have announced the cancellation of plans to enforce PSN accounts for HELLDIVERS 2.
We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.
It’s unclear what this means for Steam players in countries the game was removed from.
After enjoying three months of almost universal acclaim, Sony - in an incomprehensibly stupid move - has decided to make PSN accounts a requirement to continue playing HELLDIVERS 2. Since the announcement, the Steam review score has tanked to Overwhelmingly Negative, the game itself is no longer purchasable in 177 countries, and Steam are allowing refunds outside of the regular playtime window. Indeed, the HELLDIVERS 2 dev team themselves are encouraging negative reviews and refunds. You have to wonder what in the world is driving this decision and their apparent commitment to it.
I really want to like this game. It has a really well defined and executed identity and the overarching gameplay loop is super fun at a high level. What stopped me from having a great time won’t stop everyone: the gunplay and movement is chunky and cumbersome by design - and indeed fits the tone well - but it’s a bit too heavy and laborious for me. Still think it’s a super cool game, but it’s not my preferred feel.
[Early Access] Without taking anything away from Pocketpair, it’s kind of wild that it took this long for someone to pull this off. For everything Palworld may lack in (narrow) originality, it makes up for in execution. It throws down the gauntlet for what a creature collector could be, and somehow blends it with modern genres and sensibilities in a way that, surprisingly… just works? Time will tell if they truly stick the landing over the course of EA, but there’s already enough here for an outrageously fun time.
Naughty Dog have released Grounded II: Making The Last of Us Part II, a documentary exploring the game’s creation. The film, featuring Neil Druckmann, Halley Gross, Ashley Johnson, Troy Baker and a bunch of other Naughty Dogs, spans two hours. There’s a discussion about a potential Part III toward the end. 👀
I’m generally not a massive competitive shooter fan, but I really like THE FINALS. Embark’s use of UE5, the visual design and aesthetic drew me in - the addictive, easy to pick up, hard to master movement and combat kept me going. The environmental destruction stuff is nuts. Classes are interesting and interplay well, but this coupled with being objective-based also means playing with randos can be… rough.
Releasing earlier than scheduled to combat an unfortunate leak, the GTA VI trailer is here. Featuring our protagonist Lucia, her partner in crime, the usual fast cars and parties, on a backdrop of Vice City and Floridian madness. Set to release in 2025 (though no mention of PC), it’s looking fantastic - love the apparent Bonnie & Clyde vibe. Wonder how many billions this will make.
Following the announcement last month, Rockstar have confirmed the first trailer for GTA VI will release Tuesday, December 5, 9AM ET. We love announcements of announcements of announcements.
The seminal Half-Life turns 25 this weekend, and Valve are celebrating with a substantial update which restores launch day content, introduces fresh multiplayer maps, and provides insights into the original development team’s work. As part of the festivities, there’s also an excellent documentary produced by the Noclip production crew.
Ten years after the release of GTA V, and in line with their 25th anniversary, Rockstar have confirmed the first look at the next in the franchise will be dropping early next month. In a series of tweets, Rockstar president Sam Houser reflects on the company’s history and speaks to his excitement for “many more years of sharing these experiences”.