tldr videogame curation
melbourne, australia

Genre: Shooter

Valve makes games! Initially kept under wraps via an invite-only system, Deadlock blends MOBA elements with shooter mechanics: its fast-paced, lane-based gameplay combines elements from the likes of Dota and Overwatch and is immediately compelling. While still in very early development, the game shows immense promise: everything already feels great and the setting, tone and aesthetic are super cool.

It’s another survival horror MMO set in a post-apocalyptic world infested with monstrous creatures! Once Human has something, though - the world is wonderfully creative and its crafting and base-building are intuitive and satisfying. Great visuals and an atmospheric setting, but it feels typically grindy and repetitive over time. Definitely worth checking out for fans of the genre.

The First Descendant is an almost aggressively pedestrian looter shooter - neither exceptional nor terrible. It combines ideas well but is held back by shameless drive toward microtransactions and apparent lack of identity: part Destiny, part Warframe, lots of fanservice. While the visuals and cooperative systems are strong, its gunplay and movement feel pretty average, and overall inconsistent quality and monetisation model won’t appeal to everyone. Worth a quick go if you wanna turn your brain off for a while.

In a contrite tweet, Sony have announced the cancellation of plans to enforce PSN accounts for HELLDIVERS 2.

We’re still learning what is best for PC players and your feedback has been invaluable. Thanks again for your continued support of Helldivers 2 and we’ll keep you updated on future plans.

It’s unclear what this means for Steam players in countries the game was removed from.

After enjoying three months of almost universal acclaim, Sony - in an incomprehensibly stupid move - has decided to make PSN accounts a requirement to continue playing HELLDIVERS 2. Since the announcement, the Steam review score has tanked to Overwhelmingly Negative, the game itself is no longer purchasable in 177 countries, and Steam are allowing refunds outside of the regular playtime window. Indeed, the HELLDIVERS 2 dev team themselves are encouraging negative reviews and refunds. You have to wonder what in the world is driving this decision and their apparent commitment to it.

I really want to like this game. It has a really well defined and executed identity and the overarching gameplay loop is super fun at a high level. What stopped me from having a great time won’t stop everyone: the gunplay and movement is chunky and cumbersome by design - and indeed fits the tone well - but it’s a bit too heavy and laborious for me. Still think it’s a super cool game, but it’s not my preferred feel.

[Early Access] Without taking anything away from Pocketpair, it’s kind of wild that it took this long for someone to pull this off. For everything Palworld may lack in (narrow) originality, it makes up for in execution. It throws down the gauntlet for what a creature collector could be, and somehow blends it with modern genres and sensibilities in a way that, surprisingly… just works? Time will tell if they truly stick the landing over the course of EA, but there’s already enough here for an outrageously fun time.

Naughty Dog have released Grounded II: Making The Last of Us Part II, a documentary exploring the game’s creation. The film, featuring Neil Druckmann, Halley Gross, Ashley Johnson, Troy Baker and a bunch of other Naughty Dogs, spans two hours. There’s a discussion about a potential Part III toward the end. 👀

I’m generally not a massive competitive shooter fan, but I really like THE FINALS. Embark’s use of UE5, the visual design and aesthetic drew me in - the addictive, easy to pick up, hard to master movement and combat kept me going. The environmental destruction stuff is nuts. Classes are interesting and interplay well, but this coupled with being objective-based also means playing with randos can be… rough.

Releasing earlier than scheduled to combat an unfortunate leak, the GTA VI trailer is here. Featuring our protagonist Lucia, her partner in crime, the usual fast cars and parties, on a backdrop of Vice City and Floridian madness. Set to release in 2025 (though no mention of PC), it’s looking fantastic - love the apparent Bonnie & Clyde vibe. Wonder how many billions this will make.