Genre: Role-playing (RPG)
A very imperfect and quite buggy, but still worth-playing soulslike. While it lacks polish, it’s very sincere and has some interesting ideas. Bosses are a bit simple/easy. Combat is a bit clunky.
Extremely promising during beta, and remains modest (but never dull) at release. A good example of how to take on soulslikes, with great atmosphere & fresh ideas, but often clunky and repetitive.
I’m not usually a huge fan of turn/tile-based X-COM style strategy games, but Othercide’s setting, aesthetic, lore and indeed roguelike aspects hooked me. Has its issues, but absolutely worth a look.
“Subnautica in space” wouldn’t be fair - some aspects are a lot more tedious and limiting, but it’s still a super fun & engaging survival game dedicated to humour and environmental storytelling.
Really cool game. Interesting roguelike with a great setting, characters and indeed artstyle. Definitely worth playing, just a shame the multiplayer is so… strange and clunky.
Was super excited to jump into this intriguing and excellently crafted Bladerunner-esque world, but soon felt a bit underwhelmed by the gameplay loop. Still a fun (and huge) world to explore.
Gorgeous and lovingly crafted. Some of the best-in-class gunplay. Tonnes of content now, even a little overwhelming. Needs work on the new/returning player experience, but fun if you can push through.
Undoubtedly gorgeous and definitely an… OK game, but very simplistic and predictable. Would have preferred more subversion of a story I feel like I’ve heard before.
Overwhelmingly adorable. Farming and dance-battling RPG where everything is cute and nobody gets hurt. Really great artstyle & design. An achievement worth celebrating given the small team.
A visually spectacular and bloody journey through 13th Century Japan. Complimented by great characters, passable story and, more than anything, combat so satisfying you’ll ignore its standard openworld stuff.