tldr videogame curation
melbourne, australia

Genre: Role-playing (RPG)

Fascinating and complex systemic game design, executed extremely well. The systems allow for virtually endless emergent scenarios amongst the rewarding exploration and fun, chaotic combat.

Intriguing episodic narrative adventure. The setting, characters, writing and RPG elements are all quite strong - but they’re often offset by clunky controls and hollow decisions/outcomes.

A very imperfect and quite buggy, but still worth-playing soulslike. While it lacks polish, it’s very sincere and has some interesting ideas. Bosses are a bit simple/easy. Combat is a bit clunky.

Extremely promising during beta, and remains modest (but never dull) at release. A good example of how to take on soulslikes, with great atmosphere & fresh ideas, but often clunky and repetitive.

I’m not usually a huge fan of turn/tile-based X-COM style strategy games, but Othercide’s setting, aesthetic, lore and indeed roguelike aspects hooked me. Has its issues, but absolutely worth a look.

Subnautica in space” wouldn’t be fair - some aspects are a lot more tedious and limiting, but it’s still a super fun & engaging survival game dedicated to humour and environmental storytelling.

Really cool game. Interesting roguelike with a great setting, characters and indeed artstyle. Definitely worth playing, just a shame the multiplayer is so… strange and clunky.

Was super excited to jump into this intriguing and excellently crafted Bladerunner-esque world, but soon felt a bit underwhelmed by the gameplay loop. Still a fun (and huge) world to explore.

Gorgeous and lovingly crafted. Some of the best-in-class gunplay. Tonnes of content now, even a little overwhelming. Needs work on the new/returning player experience, but fun if you can push through.

Undoubtedly gorgeous and definitely an… OK game, but very simplistic and predictable. Would have preferred more subversion of a story I feel like I’ve heard before.