tldr videogame curation
melbourne, australia

Genre: Role-playing (RPG)

The generic, yearly AC reskin cashcow cycle begins. Entirely underwhelming.

A welcome change of design direction for the franchise! Less about assassination & stealth, more about RPG-stuff. That said, it’s still full of bugs, clunky writing/VA and atrocious optimisation.

Feels like it could probably have been DLC. Has all the Ubisoft tropes and the typical mix of dopamine and tedium.

Probably my least enjoyed of the franchise. Great visuals and world, but overall is strangely paced and often clunky if not completely broken. Sadly full of potential, but typically underwhelming.

Interesting but understandably polarising little papercraft Diablo-esque…roguelike… looter? Tonnes of ideas on display here and worth checking out. It’s fine. Fine…

Fascinating and complex systemic game design, executed extremely well. The systems allow for virtually endless emergent scenarios amongst the rewarding exploration and fun, chaotic combat.

Intriguing episodic narrative adventure. The setting, characters, writing and RPG elements are all quite strong - but they’re often offset by clunky controls and hollow decisions/outcomes.

A very imperfect and quite buggy, but still worth-playing soulslike. While it lacks polish, it’s very sincere and has some interesting ideas. Bosses are a bit simple/easy. Combat is a bit clunky.

Extremely promising during beta, and remains modest (but never dull) at release. A good example of how to take on soulslikes, with great atmosphere & fresh ideas, but often clunky and repetitive.

I’m not usually a huge fan of turn/tile-based X-COM style strategy games, but Othercide’s setting, aesthetic, lore and indeed roguelike aspects hooked me. Has its issues, but absolutely worth a look.