tldr videogame curation
melbourne, australia

Genre: Role-playing (RPG)

Death’s Door is a triumph: combat & movement are tight and dynamic, the level design is great, the art and music are fantastic, enemies and bosses are interesting. Really well-rounded and executed.

Underrated. Brimming with ambition & scope, while it doesn’t hit the mark all the time, it’s still a blast. Had some balance and pacing issues at launch which have since been fixed. Gorgeous and fun.

Strangely mismarketed as a Destiny competitor, but in reality more of ‘just’ a co-op adventure shooter than ongoing MMO. Some very smart ideas, but doesn’t stick the landing.

A wildly impressive mix of survival, creative building, exploration & combat primarily developed by five people. Valheim manages to find and maximise the special sauce within all of its components.

Deckbuilding… reverse-tower-defence… strategic… dungeoncrawler… roguelite? Hard to describe but wickedly clever. Polished, fun, challenging & very addictive. Set to be a classic - play it.

A unique & interesting take the genre, attempting to link the difficulty of wilderness, survival, adaption & even evolution with gameplay. The result is obtuse and at times painful, but I respect it.

Great art and a promising (albeit tired) concept: card-based dungeon crawling. Unfortunately though, it falls a bit flat; being pretty shallow and realistically feeling more like a mobile title.

Full of potential, but I wasn’t feeling it. Great atmosphere and intriguing world, but let down by underwhelming combat and a fair bit of enemy repetition. If you’re desperate for a soulslike, try it.

A whimsical and charming puzzle/exploration which feels like a gamejam concept dialled and polished up to 11. Has a fantastic and unique core mechanic which is used to great extent. Cute, fun & smart.

Pretty fun turnbased roguelike which starts really strong & has some promising ideas. Mechanics which could potentially have lots of depth sometimes fall a bit flat ultimately, but worth checking out.