tldr videogame curation
melbourne, australia

Genre: Role-playing (RPG)

Potentially the best Fallout game. Potentially one of the best RPGs. Just play it.

“They don’t make them like they used to.” A true classic, at this point an isometric turn-based RPG. Far from perfect, but a remarkable achievement.

Interesting concept which at first sounds great, but quickly becomes almost as repetitive and uninteresting as its soundtrack. Map design and combat are actually quite good, but the rest, not so much.

If you like plotless, repetitive grinding with constant progressive rewards, and have an addictive personality - this is the game for you. Very honest and well made, but won’t be for everyone.

The generic, yearly AC reskin cashcow cycle begins. Entirely underwhelming.

A welcome change of design direction for the franchise! Less about assassination & stealth, more about RPG-stuff. That said, it’s still full of bugs, clunky writing/VA and atrocious optimisation.

Feels like it could probably have been DLC. Has all the Ubisoft tropes and the typical mix of dopamine and tedium.

Probably my least enjoyed of the franchise. Great visuals and world, but overall is strangely paced and often clunky if not completely broken. Sadly full of potential, but typically underwhelming.

Interesting but understandably polarising little papercraft Diablo-esque…roguelike… looter? Tonnes of ideas on display here and worth checking out. It’s fine. Fine…

Fascinating and complex systemic game design, executed extremely well. The systems allow for virtually endless emergent scenarios amongst the rewarding exploration and fun, chaotic combat