Genre: Role-playing (RPG)
He is Coming delivers a stripped-down but intriguing roguelike loop, helped a lot by its retro artstyle: explore, loot, and face tense boss fights with wild set bonuses. The real star is potentially Kingmaker-mode, a PvP twist where your build becomes the boss for others, with crowns and skins as bragging rights. Worth a look!
Cult of the Lamb expands in early 2026 with the Woolhaven DLC. Near the endgame, players can uncover the frozen mountain of Woolhaven, rebuild its lost town, endure blizzards, battle the creeping Rot, and even raise animals through new ranching systems. Aussie, Aussie, Aussie!
Yooo! Sekiro: No Defeat is an anime based on the acclaimed FromSoft title. The series revisits the world of Shadows Die Twice and will be streaming soon exclusively on Crunchyroll. Fingers crossed!
Horse-girl racing idol sim sounds like a joke, but Umamusume’s training loop is surprisingly sharp, races are tense, and the production value combined with attention to detail in recreating aspects of real world Japanese racehorses is weirdly elite. Gacha is generous upfront, but obviously brutal long-term. You’ll probably resent how much fun it is. A global phenomenon for a reason: addictive, unskippable, potentially shameful.
Unashamedly Dark Souls 1-pilled, Wuchang brings back slow, stamina-tight combat, interconnected level design and more, while introducing its own novel ideas. Difficulty starts mild, then spikes pretty hard. Builds feel meaningful, from clash-happy dual blades to busted spellcasting. Really solid!
First of all: it’s good. I’m always for happy FromSoft to try stuff, and this was a really interesting idea. If you’re relying on two multiplayer randoms, you may be in for a bad time - it can be a bit of a dice roll, but solo is absolutely doable. It’s hard to play this and not have thoughts of a FromSoft live-service game, and so long as it wouldn’t distract from their usual approach… I’d be kinda down for it! This is multiplayer Elden Ring with drips and drabs of content and mechanics from all over the From archive - it might not be what you want from them, but it’s really fun.
It’s real! A24 and Alex Garland are making a live-action Elden Ring film with Bandai Namco. Details are scarce, but the world is obviously ripe for exploration, and Garland rules. Hopefully George R. R. Martin and Vaati are consulting!
It happened! I’ve had trouble getting into this type of game, but they’ve done it. Clair Obscur’s haunting beauty is very cleverly combined with slick turn-based combat, which is punched up with realtime mechanics like parrying and dodging. Diverse and satisfying buildcrafting, a great story, an intriguing world, compelling characters and excellent VA - and all atop an unforgettable soundtrack. It’s focused, emotional, confident, and it all works. A rare gem that proves a vision and creative freedom can trump budget and team size. Ripper game.
Analyst mauronl has shared Devolver Digital’s 2024 investor highlights, revealing lifetime revenue of their top ten major IPs. Aussie-made Cult of the Lamb leads the bunch with over $US90M! Devolver now plans to double down on hit IPs with sequels, DLC, and definitive editions, while shifting to smaller third-party budgets and developing for Switch 2 after strong success on the original.
I’ll say it: it’s not bad. Shadows won’t win any gamedesign awards, but it’s fun. Looks gorgeous and actually tries a couple of bold things (for Ubisoft standards), but gets lost in its own systems and identity at times. Feels like a noble swing at evolving the series, but ends up more empty than inspired - it’s impossible to ignore how far behind this type of design is. Still, there’s fun to be had, beautiful visuals to behold, and I respect the effort.