tldr videogame curation
melbourne, australia

Genre: Role-playing (RPG)

Sigh, it’s happened again. I love Metaphor: ReFantazio’s worldbuilding, atmosphere, cinematics, and a genuinely breathtaking UI, and I can see why it’s critically lauded. But, much like their other games, I just couldn’t get hooked for much the same reasons - laborious busywork and constant interruption to the actually-engaging parts of the gameplay. Outside its cutscenes, the world surprisingly feels oddly drab and empty (I often felt like I was in Pokémon Legends: Arceus), lacking the visual richness to match its ambitious themes. Despite admiring its vision, I sadly found it hard to stay engaged or connect deeply with its characters.

Destiny: Rising has been officially announced. A free-to-play mobile RPG shooter, is set in the Destiny universe. Developed by NetEase Games, the creators of Diablo Immortal, with Bungie overseeing, it launches its closed alpha on November 1. Expect campaign missions, multiplayer modes, and both old and new characters in an alternate post-Dark Age timeline. Feels like a bit of an oof.

UFO 50 is a collection of 50 retro-style games from famed indie devs Mossmouth and friends, crossing a wide variety of genres. While each game is simple in design, they offer surprising depth and at times challenge - but more than anything, demonstrate a wild imagination and passion for game design. The nostalgic visuals, creative concepts, and sheer variety make it a fun, unique and inspiring experience.

Arco blends tactical RPG gameplay with a striking, South American-inspired art style. Its narrative is moody and compelling. Combat is unique, strategic and engaging. Lots of secrets and meaningful choices. Really, really cool game.

At first glance, Dungeons & Degenerate Gamblers feels inspired by Balatro (but for blackjack), but it’s important to note that it was announced first. While the concept is creative and compelling, I struggled with dense card and mechanic descriptions - an area where Balatro excels in succinct clarity. Very cool and indeed fun, but sometimes overwhelming.

Black Myth: Wukong is a crazy impressive, visually stunning action RPG rooted in Chinese mythology. It’s not a soulslike, and it’s not entirely a boss-rush either. Combat is fluid, satisfying, sometimes challenging. The enemy variety is wild, and the boss designs are compelling. The narrative is engaging, the overall atmosphere and world-building are captivating. Remarkable achievement for a studios first big game.

Mika and the Witch’s Mountain feels like a love letter to Ghibli and Wind Waker, with its whimsical world, light-hearted atmosphere and gameplay. As a rookie witch, you’ll deliver packages to quirky townsfolk, zipping around on your broom through the charming art style. It’s not without flaws, but being short and sweet, they’re relatively easy to overlook. The simplicity won’t be for everyone, but if you’re up for a cosy Sunday, definitely give it a go.

It’s another survival horror MMO set in a post-apocalyptic world infested with monstrous creatures! Once Human has something, though - the world is wonderfully creative and its crafting and base-building are intuitive and satisfying. Great visuals and an atmospheric setting, but it feels typically grindy and repetitive over time. Definitely worth checking out for fans of the genre.

HoYo’s latest gacha has all the tropes and systems you’d expect, this time in a retrofuture urban setting and excelling in presentation, fast-paced combat and quality-of-life improvements. The combat is fluid, satisfying and addictive (albeit never particularly challenging), the story isn’t the deepest but has its moments (even if the pacing could use some work), and the whole thing has great visual design, sound design and music. Smaller than Genshin, its minor flaws are easy to overlook if you’re willing to ignore or accept the predatory gacha foundation.

The First Descendant is an almost aggressively pedestrian looter shooter - neither exceptional nor terrible. It combines ideas well but is held back by shameless drive toward microtransactions and apparent lack of identity: part Destiny, part Warframe, lots of fanservice. While the visuals and cooperative systems are strong, its gunplay and movement feel pretty average, and overall inconsistent quality and monetisation model won’t appeal to everyone. Worth a quick go if you wanna turn your brain off for a while.