tldr videogame curation
melbourne, australia

Genre: Puzzle

Kinda cool concept, a city builder as an explicit puzzler. Pretty fun and very chill when you’re not getting frustrated by RNG. For its price, worth a play if you like the look of it.

Goes from chill to chaos real quick. Super fun, satisfying, beautiful to look at and can get really challenging. Arguably better as a mobile game, but it works either way.

Beautiful, clever and relaxing puzzler. Not particularly challenging, but not to the point of being dull - lots of diverse mechanics keeps it interesting. Makes more sense on mobile.

A beautiful love letter to oldschool Zelda et al. Starts off slowish and somewhat opaque (by design), but if you stick with it, the pay-off is pretty good. A wonderful little puzzlebox of a game.

Fun and creative little puzzle game with great art - perhaps shorter than some would like, but a cool game exploring its base concept nicely nonetheless.

Cleverly expands on what Obra Dinn did with the genre while painting a gripping story. Doesn’t waste your time or rely on gamey logic. Extremely hard to pull off, but it’s been done wonderfully here.

A peaceful and tactile puzzle game aimed at those who love things neat, tidy & organised. For the most part quite zen & intuitive, but solutions or controls can sometimes be a bit finnicky.

Very clever minimalist puzzler. Relaxing music under a compelling concept carried through a good amount of levels considering it was a gamejam submission.

An atmospherically unique experience with gorgeously disgusting Giger-eque art direction. I almost wish it stuck to walking & puzzles, because everything else just gets in the way. Short but good.

Visually stunning & a good step forward for the Quantic formula: multiple characters and branching narratives. The world is cool, but its thesis is a bit heavy-handed at times.