tldr videogame curation
melbourne, australia

Genre: Puzzle

An innovative and unique take on turnbased strategy with tonnes of replayability. Great soundtrack and decent narrative.

Short, slow and memorable; Gone Home is somewhat overhyped, but important and well designed regardless. Best to go in absolutely blind.

Very creative and fun, Episode is varied and a great example of Valve being in the zone. A great albeit tantalising “conclusion” evidently leaving the world wanting more. Google and read “Epistle 3”!

The one that changed the game. The impact of Half-Life is immeasurable, but I’ll always look back and be thankful for that intro train sequence, knowing that all the new games I like learned from it.

An interesting & dynamic adventure. Short and cryptic, it leans more into interactive horror storytelling than depth of gameplay; it’s an interesting premise, but a bit anticlimactic and forgettable.

A tense 2D puzzle platformer with a gorgeous art style. LIMBO was one of the more inspirational indie games that changed the game at the time, and deserves a playthrough.

Probably better suited to mobile, but still fun and has the trademark Tomorrow Corp worldbuilding and tone. Addictive, fun, and now a classic. Burn it all.

Really stupid. Really funny. Probably more appropriate as just a mobile game these days though.

Intriguing procedurally generated space puzzle game. Can be confusing and annoying at first & the actual puzzles can be underwhelming, but there’s something really interesting about the presentation.