tldr videogame curation
melbourne, australia

Genre: Point-and-click

Charming little PI/detective noir visual novel point-n-click with a well executed, minimal aesthetic. Stellar soundtrack. Ultimately pretty straight forward, but not necessarily a bad thing.

Peter Molyneuxโ€™ god complex materialises into a disappointment and eventual abandonware. Had promise, but sadly not much delivery.

An absolute classic and one of the best point-n-click adventure games of all time. A great remaster of Tim Schafer at his peak.

This game has its flaws; some of the quests are cheap & some of it feels drawn out or heavy-handed. Overall though, itโ€™s a good time. A lot of care went into this, and it shows in charming art and VA.

Short, slow and memorable; Gone Home is somewhat overhyped, but important and well designed regardless. Best to go in absolutely blind.

A masterclass in narrative point and click adventure/exploration. KRZ is dripping in mood and aesthetic, but doesnโ€™t sacrifice its core design which is truly captivating and thought provoking.

Really stupid. Really funny. Probably more appropriate as just a mobile game these days though.

An intriguing, nihilistic, funny and depressing paperwork simulator. A simple concept thoughtfully & creatively explored.
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The very influential testbed for โ€˜The Telltale Wayโ€™. A wonderful example of storytelling in games and in retrospect, remarkably accomplished. Its characters, and decision making ensure its a classic.