tldr videogame curation
melbourne, australia

Genre: Platform

Stylish, frenetic, satisfying and addictive. Combat is like a puzzle; often requiring multiple runs through a room to find routes that enable effective & efficient rotation through pickups. Very fun.

Addictive and exciting early access start to a new roguelike. Unique movement & approach to combat are at the heart of this one, which will likely continue to raise the skill ceiling as its develops.

A raw and delightful exploration game based around a character that has no animation, and whose locomotion is entirely physics-based. It’s a short, experimental game that deserves being checked out.

Lives up to its name, clocking in around an hour or two, but still quite dense. A minimalist and beautiful artstyle paints a charming little world full of cute characters and great writing.

Charming little couples co-op, physics based platformer. Can get a little repetitive and difficulty curve may be a bit steep for some partners.

Cute co-op platform puzzler. Movement is simple making it approachable for people who don’t play a lot of games. Lots of levels… and cute hats.

Cute little couples co-op game. Starts simply enough and is mostly fun throughout, if a little samey throughout the second half with timed and platforming stuff.

Twitch-bait masochism simulator in the vein of Getting Over It. The simplicity is attractive, but unless you’re into those kind of intentionally frustrating, annoying and difficult games - stay away.

All layers of presentation are brilliant in this uber-dark (verging on edgy) souls-inspired metroidvania, but often I felt it leans too hard into its tone. Difficulty can be pretty cheap at times.

John Woo/Wick with bananas. Fun and fluid mechanics with an unexpectedly engaging story.