tldr videogame curation
melbourne, australia

Genre: Platform

At the time, a very exciting game. Lots of fun, if a little padded out by repetition and trailing sequences. An interesting story, decent (albeit repetitive) combat, decent movement. Great soundtrack.

This feels like eating McDonalds. It’s tasty and fills you up in the moment, but you hate yourself and are left unsatisfied thereafter. Has some interesting new ideas, but mostly the same old stuff.

Stunningly authentic tone, visuals, sound and music. If you liked the old Prince of Persia style action/platforming/puzzles, this is almost a must-play. It’s short, but doesn’t outstay its welcome.

Interesting and fun take on this kind of 2d platformer. Movement and combat are fun and satisfying, and puzzles are pretty clever. Short but definitely worth it.

One of if not the best 2D platformers ever (likely biased by my childhood). Amazing music, art, level design and controls. Masterpiece.

Stylish, frenetic, satisfying and addictive. Combat is like a puzzle; often requiring multiple runs through a room to find routes that enable effective & efficient rotation through pickups. Very fun.

Addictive and exciting early access start to a new roguelike. Unique movement & approach to combat are at the heart of this one, which will likely continue to raise the skill ceiling as its develops.

A raw and delightful exploration game based around a character that has no animation, and whose locomotion is entirely physics-based. It’s a short, experimental game that deserves being checked out.

Lives up to its name, clocking in around an hour or two, but still quite dense. A minimalist and beautiful artstyle paints a charming little world full of cute characters and great writing.

Charming little couples co-op, physics based platformer. Can get a little repetitive and difficulty curve may be a bit steep for some partners.