tldr videogame curation
melbourne, australia

Genre: Platform

If you like Katana Zero or Hotline Miami, but wished they were in 3d (and had grapping & wallrunning), you’ll love this. Challenging but not punishing, and very fun. Great to look at too.

I really want to like this because of it’s unique artstyle and cool people behind it, but it wasn’t working for me. Likely a me-problem, but controls and movement style felt more broken than fun.

Spiritfarer is overwhelmingly beautiful, cathartic and well put together. Manages its fun and relaxation with a genuine emotional depth. Incredibly impressive. Great art, music, writing, characters.

Full of potential, but I wasn’t feeling it. Great atmosphere and intriguing world, but let down by underwhelming combat and a fair bit of enemy repetition. If you’re desperate for a soulslike, try it.

Significantly more polished and refined than its predecessor, but no less charming and creepy. Has frustrating moments, but overall a fantastic, memorable experience. Play the original first.

An autorunner with a dash & slide attack. Some of the original charm is here, but the (very clever) effort that went into making an autorunner interesting doesn’t quite make up for what’s now missing.

What I assumed would just be a quick tech demo of the PS5 and its new controller tech turned out to be a really creative, passionate and fun jaunt through PlayStation’s history. Really cool.

Short but heartwarming narrative platformer with an interesting hook. Sadly, it’s not explored too much from a gameplay perspective, but the story is cute if a little heavy-handed towards the end.

Interesting concept which at first sounds great, but quickly becomes almost as repetitive and uninteresting as its soundtrack. Map design and combat are actually quite good, but the rest, not so much.

Improves upon almost everything of its predecessor. All the tropes are here, but they still feel interesting at this point. Bursting with ambition and mostly delivers.