tldr videogame curation
melbourne, australia

Genre: Hack and slash/Beat 'em up

Furry hack-and-slash Metroidvania with some RPG elements. But the real story here is that aside from VA, soundtrack, and parts of the story, Dust was designed and programmed entirely by one person.

Fun co-op beat-em-up in the vein of Castle Crashers complete with great presentation and an interesting concept setting. Not very long and sadly shallow, but still fun for a while.

Hauntingly beautiful, tight controls and an atmospheric world. Hyper Light Drifter is a great example of how to do top-down adventure standing on the shoulders of giants like Zelda and Dark Souls.

Nioh transcends its soulslike roots by adding successful new ideas like stances in combat and Guardian Spirits. Enemies and environments become repetitive after a while, but worth the price of entry.

Very on rails, but very satisfying and fun. Repetitive at times, but does what it sets out to do very well: tell a decent story and make you feel like a badass.

Utterly brilliant. Takes everything it learned in its predecessor and does it much better. The concepts driving this game are so ingenious and well executed, I cannot recommend it highly enough.

To be clear, this is a very good game. I couldn’t get into it, however. The design is clever and ‘endings’ very cool. But the setting, characters, movement & navigation frustrated me to a distracting degree.

This is a very special game. It’s beautiful and ugly, heartfelt and heart-wrenching. Hands-down the best take on psychosis in videogames (with no real comparison), best experienced with headphones.

A rogue/soulslike with a great aesthetic and lots of potential, but sadly underwhelming after having been abandoned by its developers before introducing sustainable amount of content.

One of, if not the best couch co-op games around. Classic beat-em-up sidescrolling action with great design and super fun combat.