tldr videogame curation
melbourne, australia

Genre: Hack and slash/Beat 'em up

Roguelike set in and around surprisingly accurate corporate & IT-startup absurdity, even down to the artstyle - complete with trendy character design you’d expect to see on a startup website. Fun.

If you like this franchise, you’ll almost certainly love this. The usual mindless fun in spades. UI and some mechanics are often overwhelming in volume, and combat is typically spammy and forgiving.

A visually spectacular and bloody journey through 13th Century Japan. Complimented by great characters, passable story and, more than anything, combat so satisfying you’ll ignore its standard openworld stuff.

Really creative mechanically, combining classic pinball with topdown bullethell ‘combat’. Visuals are great, is music too - but like the game itself can get a bit repetitive. Worth it for the concept.

Challenging, twitchy bossrush game with the combat elements you’d expect: slash, parry, dash, etc. Boss design is varied and tight, as are the controls. Aesthetics are pretty cool too.

All layers of presentation are brilliant in this uber-dark (verging on edgy) souls-inspired metroidvania, but often I felt it leans too hard into its tone. Difficulty can be pretty cheap at times.

I’m almost getting tired of saying “Supergiant does it again” but it’s true. They turn their incredible skill toward roguelikes here, while maintaining all their patented quality, and absolutely nail it.

Interesting roguelike with some cool ideas and nice art. If you really, really want to play more roguelikes, it’s worth a look, but could do with more content.

The latest game by FROM is just as challenging as its predecessors, while taking things in a different direction: combat is more demanding, the world is more vertical & platformy. Extremely good.

Super smooth and adorable art and animation belies the potential difficulty of this dungeon crawler / retail simulator. Can get very grindy, but worth checking out.