Genre: Hack and slash/Beat 'em up
One of the best games of its generation and a shining example of how to do reboots creatively and exceedingly well. Great characters, story, combat and world. Super ambitious and pulls it all off.
Cool game. The very standard openworld affair of passable story, annoying fetch quests and just-fun-enough combat are offset by such insanely fun mobility that for a while, you almost don’t care.
Vampire Survivors but enemies have significantly varied attacks & the engine is 3D. It’s definitely fun (and addictive), but can be a bit hard to read with hectic FX covering incoming AOE indicators.
A refinement of its great predecessor, Nioh 2 does everything you’d hope for from a sequel. The core mechanics remain tight & additions fit in seamlessly without ruining any balance. Outstanding game.
A surprisingly compelling soulslike despite quite a bit of jank. World is cool & very pretty. Combat is easy but enjoyable. Disappointing amount of invisible walls, and overall a bit clunky, but fun.
Can’t blame them, but someone clearly loves Bloodborne. Thymesia is cool and like a lot of new soulslikes, has a bunch of neat ideas, but somehow feels like less than the sum of its parts. Decent.
A really fun balance of roguelike dungeon crawling and Animal Crossing colony sim inside a slick package of stunning art and great music. Bit buggy at launch, but still great and ripe for expansion.
2.5D sidescrolling Kurosawa-inspired combat, which at times is challenging and rewarding but can also feel imprecise and frustrating. Excellent visuals and clever composition. Definitely worth a look.
Heaps of depth, lots of build variety. Graphics are good. Fans of the genre will like it. Debates about P2W are mostly definitional misunderstandings - it’s not really an issue. Really fun.
Death’s Door is a triumph: combat & movement are tight and dynamic, the level design is great, the art and music are fantastic, enemies and bosses are interesting. Really well-rounded and executed.