Genre: Hack and slash/Beat 'em up
Can’t blame them, but someone clearly loves Bloodborne. Thymesia is cool and like a lot of new soulslikes, has a bunch of neat ideas, but somehow feels like less than the sum of its parts. Decent.
A really fun balance of roguelike dungeon crawling and Animal Crossing colony sim inside a slick package of stunning art and great music. Bit buggy at launch, but still great and ripe for expansion.
2.5D sidescrolling Kurosawa-inspired combat, which at times is challenging and rewarding but can also feel imprecise and frustrating. Excellent visuals and clever composition. Definitely worth a look.
Heaps of depth, lots of build variety. Graphics are good. Fans of the genre will like it. Debates about P2W are mostly definitional misunderstandings - it’s not really an issue. Really fun.
Death’s Door is a triumph: combat & movement are tight and dynamic, the level design is great, the art and music are fantastic, enemies and bosses are interesting. Really well-rounded and executed.
A tight, stylised & skilful first person s̶h̶o̶o̶t̶e̶r̶ thrower which is as fast as it is gratifying. Combat is awkward at first but soon clicks & feels great. Its relatively short length is spot-on.
Roguelike set in and around surprisingly accurate corporate & IT-startup absurdity, even down to the artstyle - complete with trendy character design you’d expect to see on a startup website. Fun.
If you like this franchise, you’ll almost certainly love this. The usual mindless fun in spades. UI and some mechanics are often overwhelming in volume, and combat is typically spammy and forgiving.
A visually spectacular and bloody journey through 13th Century Japan. Complimented by great characters, passable story and, more than anything, combat so satisfying you’ll ignore its standard openworld stuff.
Really creative mechanically, combining classic pinball with topdown bullethell ‘combat’. Visuals are great, is music too - but like the game itself can get a bit repetitive. Worth it for the concept.