Genre: Hack and slash/Beat 'em up
[Early Access] Without taking anything away from Pocketpair, it’s kind of wild that it took this long for someone to pull this off. For everything Palworld may lack in (narrow) originality, it makes up for in execution. It throws down the gauntlet for what a creature collector could be, and somehow blends it with modern genres and sensibilities in a way that, surprisingly… just works? Time will tell if they truly stick the landing over the course of EA, but there’s already enough here for an outrageously fun time.
Everything from the first one has been energised and elevated to the next level. Fluid, engaging combat combined with smooth and expressive movement make for a challenging-but-rewarding loop through which you’ll happily die and reset… a lot. Some new mechanics are a little janky, and the story isn’t particularly gripping, but overall an exhilarating time that doesn’t outstay its welcome.
A gorgeous and satisfying game, wherein - again - even just moving around feels terrific. Traversal additions are smart and fun, combat is still energetic and gratifying. The writing isn’t always great, and I wish I could speed up some sections, but overall an incredibly slick package which I honestly would have played for another coupla dozen hours.
Bryan Intihar previews the expanded NYC and ‘next-gen’ gameplay of Marvel’s Spider-Man 2, which is coming out October 20. Looks stunning, visually - and damn, that loading time (or lack thereof) on fast travel is unreal.
A new vision for the franchise, retaining all the self-aware clichés and insufferable characterisation. Gameplay wise, silly & super fun. Bonkers atmosphere and world. Bosses are sometimes a letdown.
Brimming with the passion of people who clearly love this genre, and made for the people who are underwhelmed by lack of depth in its contemporaries. A bit too intimidating for me, but I respect it.
Tone, visuals, atmosphere and music are back to Diablo’s dark roots. Unfortunately the pacing, activities and uneven design quality (not to mention monetisation) become old pretty quickly. Feels more like a checklist than an epic journey, but it’ll probably be a good game in a year or two.
A clever concept well executed. Not a huge fan of the music and characters, but if you’re into rhythm games generally, this is a smart and engaging addition to the genre.
A simplified and more arcadey MH:W. Combat feels a bit more dynamic, navigation and traversal is easier/better, story is still mediocre. A good port considering its origins, and a pretty good game.
Visceral, satisfying combat, sublime art, great sound/music and a good challenge. Relatively unforgiving but ultimately very rewarding. An extraordinarily cinematic, violently masterful blast.