Genre: Fighting
Simple but charming & chaotic party game with warm, wonderful graphics and characters. Could have easily been a derivative Gang Beasts or Fall Guys clone, but its creative maps and modes quashes that immediately to forge a uniquely endearing identity of its own.
I’m not a fighting games expert, but SF6 is pretty to look at and fun to play. By all accounts, also manages to bring some balance and spirit back to the franchise, appeasing newcomers and pros alike.
Fast and well-polished roguelike that revels in letting the player break the game. Very satisfying and addictive, and even more fun with friends. Great value - just get it.
Almost impenetrably opaque to begin with, but if you can stick with the overwhelming UI & novel concept, it’s phenomenally creative and impressive. Super expressive, crazy-high skill ceiling. Awesome.
Visceral, satisfying combat, sublime art, great sound/music and a good challenge. Relatively unforgiving but ultimately very rewarding. An extraordinarily cinematic, violently masterful blast.
Well put-together and crazy addictive autobattler slot machine. Obviously hugely RNG dependent, but fun enough to keep coming back.
Roguelike set in and around surprisingly accurate corporate & IT-startup absurdity, even down to the artstyle - complete with trendy character design you’d expect to see on a startup website. Fun.
Really creative mechanically, combining classic pinball with topdown bullethell ‘combat’. Visuals are great, is music too - but like the game itself can get a bit repetitive. Worth it for the concept.
Addictive and exciting early access start to a new roguelike. Unique movement & approach to combat are at the heart of this one, which will likely continue to raise the skill ceiling as its develops.
A fast and ridiculously satisfying, simple beat-em-up. Aesthetic is gorgeous - music is even better. Short game, but worth the price of entry.