Genre: Card & Board Game
An interesting take from atop the shoulders of Slay the Spire. Not quite as fun and somehow not quite as deep, but relatively addictive and room for lots of variety.
A roguelike which plays like a tabletop cardgame in which your inventory management itself defines how combat plays out. An interesting concept allowing for dynamic builds. Could do with some UX love.
Pretty special game. Great art and music delivers a really unique concept. A good example of the strength of the medium, where gameplay is married to the narrative nicely. Super cool.
Chess with a shotgun. Gets a bit deeper as you play, and deceptively satisfying. Cool packaging of a neat little concept and worth a look.
Combine cards into new ones, earn gold, buy card packs, start a village and survive as long as you can. Starts off chilled and cosy but can get hectic and challenging.
Well put-together and crazy addictive autobattler slot machine. Obviously hugely RNG dependent, but fun enough to keep coming back.
Deckbuilding roguelite escape room ARG. An inspiring masterpiece & wonderfully executed ode to card/videogames. If you’re into that kind of thing, it’s a must play. So, so impressive. Mullins is nuts.
Very cozy yet addictive little tile strategy/puzzle game. Don’t let its simple primary mechanic(s) fool you - there’s quite a bit to explore here. Very pretty and tightly executed.
Deckbuilding… reverse-tower-defence… strategic… dungeoncrawler… roguelite? Hard to describe but wickedly clever. Polished, fun, challenging & very addictive. Set to be a classic - play it.
Great art and a promising (albeit tired) concept: card-based dungeon crawling. Unfortunately though, it falls a bit flat; being pretty shallow and realistically feeling more like a mobile title.