tldr videogame curation
melbourne, australia

Genre: Adventure

Everything from the first one has been energised and elevated to the next level. Fluid, engaging combat combined with smooth and expressive movement make for a challenging-but-rewarding loop through which you’ll happily die and reset… a lot. Some new mechanics are a little janky, and the story isn’t particularly gripping, but overall an exhilarating time that doesn’t outstay its welcome.

I wasn’t a huge fan of Alan Wake - and even less so of horror games in general - but this sequel is something else. Remedy have taken the entirety of their back catalogue and combined it all into a captivating and masterful nightmare. Probably the most graphically impressive game I’ve ever played, but its technical achievement would be hollow without the sublime art direction and sound design. The story is kooky but cool, even if the writing is a little overbearing at times. Absolutely love Remedy’s vision and ambition here - it won’t be for everyone, but IMO it’s a triumph.

A gorgeous and satisfying game, wherein - again - even just moving around feels terrific. Traversal additions are smart and fun, combat is still energetic and gratifying. The writing isn’t always great, and I wish I could speed up some sections, but overall an incredibly slick package which I honestly would have played for another coupla dozen hours.

What a huge step forward since the first one! The dual world concept is fantastic and executed really well - transitioning between realities feels fresh, and exploration is way better this time. Difficulty feels a bit artificial at times and I questioned balance more than once. Combat is varied, flexible & satisfying (if a little bit floaty). Boss battles are often really artistic and often memorable. Mixed feelings linger, but it’s definitely worth a play.

Definitely a cool game - love the atmosphere, styling and general foundation. I can see this becoming something great over time, but currently the loop and endgame are a little underwhelming. Even with that though, the game is fun, fairly priced and an enjoyable little romp.

It was already the best selling game of all time, but at this year’s annual Minecraft Live, it was announced that they’ve sold over 300 million copies. This puts Minecraft over 100 million ahead of the next best selling game, GTA V. Crazy.

Really clever deduction point-n-click puzzler that has you deciphering languages across a pretty world for around seven hours. Not a new concept, but manages to strike a simple, satisfying balance between intuitive and challenging. Wish it didn’t give away so much sometimes, but still very cool.

An interview with Bandai Namco EU CEO Arnaud Muller might hint that the upcoming Elden Ring DLC, Shadow of the Erdtree, is set “to release soon”. No release date has been provided - ‘soon’ could mean anything - and it might just be presumptuous phrasing by the author, but… let’s gooo!

The fundamental mechanic is clever and jaw-droppingly pulled off. The visuals are lovely, puzzles mostly fun, never too challenging and satisfying to complete. It doesn’t matter much, but the characters & story aren’t particularly memorable (unless you count some pretty cringey dialog). Overall a pleasant and worthwhile experience.

Bryan Intihar previews the expanded NYC and ‘next-gen’ gameplay of Marvel’s Spider-Man 2, which is coming out October 20. Looks stunning, visually - and damn, that loading time (or lack thereof) on fast travel is unreal.