tldr videogame curation
melbourne, australia

Genre: Adventure

INDIKA is very clearly a game by and for people who enjoy satirical, surreal and profound arthouse cinema. Its eclectic mix of realistic 3D and pixel art 2D is underpinned and elevated by strong writing and voice acting - I was hooked from the first scene, and it even stuck the landing. The narrative is dark and compelling, the puzzles are engaging, and more than anything its thought-provoking themes and presentation make it unforgettable. I would love more games like this.

For all its egregious fan-service, turns out Stellar Blade is actually pretty good. You can tell Sekiro is there in its DNA somewhere - with a mild emphasis on parries - but I wish combat was a bit less forgiving and hack-n-slashy. There are a myriad of ways to approach each encounter, which is fun but again, lightens the difficulty a fair bit. I also wish there were more varied environments, which feel a bit samey at a certain point. Overall though, fun game with great music, cool enemies, boss designs and an engaging-enough story.

I love that Team NINJA are always trying stuff out - since Nioh through Wo Long and now Ronin, they’re obviously keen to experiment. Unfortunately, while their previous ones have been hits, this one is a bit of a miss. Any real sense of a soulslike is gone, making way for aggressively mid Ubisoft type openworld checklist activities. The bloated scope reveals a lack of polish. Exploration is a chore and unrewarding. Combat is fun at first, but quickly becomes pretty mindless (and amazingly, from these guys, super easy). I hope they try the openworld stuff again, but for me this aint it.

Good remake. The poignant story, as well as the varied and unique gameplay from the original are all here, and are still great. There are obviously massive visual improvements, and a few QoL things, making it a perfect entrypoint for those who’ve not played it before. Otherwise, unless you’re obsessed with the original, you’re probably good to sit it out.

Simple but creative and clever, The Exit 8 is essentially a first person spot-the-difference game elevated by excellent graphics and tense atmosphere. One can beat it in under half an hour, and 100% it in not much longer, which feels about right. Best to go in blind, and let the loop immerse you. Cool game.

I tried. I really did. Being so critically lauded, I battled with the feeling that I must be missing something. Many hours of unsatisfying combat, constant interruptions from either robotic or otherwise insufferable characters and eyerolling minigames. Turns out; it’s nostalgia and anime-brain that I’m missing, and if you don’t have those, the game is an admirably wide-scoped and gorgeous to look at chore. I get it, there’s a great game here for those predisposed to its sensibilities… but sadly that’s not me.

The Thaumaturge is a dense RPG set in alternate 1905 Warsaw with intricate settings, rich lore, and engaging side characters. Combat and sleuthing are secondary in service of its story, which I personally struggled a bit to connect with. Cool art, satisfying secrets, intriguing world and some compelling moral choices. Love the ambition and would recommend for fans of the genre.

There’s a temptation to talk about Pacific Drive with reference to genres: survival, extraction, roguelite, action, adventure, driving… But it’s doing something really cool with it’s tone and atmosphere, making it something altogether unique. Clever progression, tactile UI, great music, terrifying SFX, and a world worth exploring. Cool game.

Finally! The Elden Ring DLC trailer is here. H U M A N I T Y R E S T O R E D

According to a new report, FROMSOFT is now the sole owner of the Elden Ring IP, no longer sharing rights with Bandai Namco. This change was seemingly facilitated via investments from Sony and Tencent.