tldr videogame curation
melbourne, australia

Genre: Adventure

Don’t Starve is exceedingly well designed, from its core gameplay to the aesthetics, music and sound. It’s very challenging, but absolutely full to the brim with content from a great team. Must play.

This in my opinion is the best Far Cry. Best world, best characters (even if the protagonist and his crew are a bit cringey), best moments, best plot.

The first and likely last masterpiece by Phil Fish. The amount of attention to detail and care that went into this game is crazy. A simple mechanic well explored and executed - a must play.

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Short, slow and memorable; Gone Home is somewhat overhyped, but important and well designed regardless. Best to go in absolutely blind.

The one that changed the game. The impact of Half-Life is immeasurable, but I’ll always look back and be thankful for that intro train sequence, knowing that all the new games I like learned from it.

An interesting & dynamic adventure. Short and cryptic, it leans more into interactive horror storytelling than depth of gameplay; it’s an interesting premise, but a bit anticlimactic and forgettable.

Potentially one of the most bizarre and funny games you will ever play. I wish there were more short, surreal braindump games like this.

A masterclass in narrative point and click adventure/exploration. KRZ is dripping in mood and aesthetic, but doesn’t sacrifice its core design which is truly captivating and thought provoking.