tldr videogame curation
melbourne, australia

Genre: Adventure

A game ahead of its time. Gritty steampunk setting and a gorgeous art style. Primarily a stealth game but the level design coupled with the player abilities make for lots of creative approaches.

Don’t Starve is exceedingly well designed, from its core gameplay to the aesthetics, music and sound. It’s very challenging, but absolutely full to the brim with content from a great team. Must play.

This in my opinion is the best Far Cry. Best world, best characters (even if the protagonist and his crew are a bit cringey), best moments, best plot.

The first and likely last masterpiece by Phil Fish. The amount of attention to detail and care that went into this game is crazy. A simple mechanic well explored and executed - a must play.

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Short, slow and memorable; Gone Home is somewhat overhyped, but important and well designed regardless. Best to go in absolutely blind.

The one that changed the game. The impact of Half-Life is immeasurable, but I’ll always look back and be thankful for that intro train sequence, knowing that all the new games I like learned from it.

An interesting & dynamic adventure. Short and cryptic, it leans more into interactive horror storytelling than depth of gameplay; it’s an interesting premise, but a bit anticlimactic and forgettable.

Potentially one of the most bizarre and funny games you will ever play. I wish there were more short, surreal braindump games like this.