tldr videogame curation
melbourne, australia

Genre: Adventure

Takes all the best foundations from Souls and dials up the speed & aggression. Absolutely inspired and masterfully pulled off. Incredible setting, world design, story and of course combat. Masterpiece, close to perfection.

I have no idea how Nintendo did this. It takes mechanics and gamedesign inspiration from all over the industry, and improves on basically all of them. Constantly impressive and gratifying - one of the best games ever made.

On the surface cute and fun, but ultimately a warm, sad story of anxiety and alienation. Slow at times, but witty and great to look at. Wonderful atmosphere, music and writing.

Technical niggles are easy to overlook when a game is this lovingly crafted, heart-warming and - at the time - unique. An absorbing and emotional triumph from Ueda and team. Masterpiece.

A spiritual successor to LIMBO, taking everything they’re good at and doing it better. Puzzles, art direction, sound design, environmental storytelling. INSIDE is dark, unexpected and brilliant.

Thrilling combat punctuates a fun, well-told, gripping adventure. Naughty Dog throw down the gauntlet on set pieces, and deliver a wild ride through glorious vistas alongside great characters and writing.

Short but utterly brilliant. Go in blind, but be prepared for a very strange, funny and unique experience.

My favourite from the Frictional Games team. SOMA isn’t traditionally horrifying, but it’s full of dread and scary atmosphere. Brilliant and thought-provoking existential story.

A beautiful, puzzling and incredibly well crafted work of art. This game does not hold your hand and does not give you an explicit pat on the back. Discovery, learning and rumination are your rewards.