Genre: Adventure
I played earlier Zelda games and enjoyed them, but didn’t truly appreciate them. My dad got me Wind Waker for my birthday and it was one of the first games that really changed the way I looked at the medium - thanks in no small part, strangely, to it’s cel-shaded visuals. I remember finding it confusing and challenging at first, but really falling in love with it.
A gripping narrative-driven mild-action adventure through a dark vision of 14th century France. Really good voice acting, gorgeous visuals. Can drag a little bit at times, but definitely worth it.
Good looking & kinda fun, but not enough to do considering the size of the world. Most of your time will be spent commuting between repetitive and mostly unrewarding quests.
Great Instadeath platformer with cool graphics, cool music and a surprisingly addictive story. Does a good job of grounding mechanics in the plot. Can be frustrating at times, but overall pretty good.
Early Access single or multiplayer third-person shooter roguelike. Done extremely well so far, even more fun with friends. Great music. Feel like the maps need to come alive a bit more.
Prone to performance issues and bugs for some but brilliant for me. Wonderfully executed exploration game with gorgeous visuals, inventive UI (or lack thereof). Just wish it had a bit more motivation.
A fast and ridiculously satisfying, simple beat-em-up. Aesthetic is gorgeous - music is even better. Short game, but worth the price of entry.
Uncompromising and obtuse, but intriguing enough to demand going a little deeper. Super atmospheric and great visuals. A little tedious and simplistic overall, but worth a shot.
Procedurally generated rouge-lite with a unique and brilliant art style. A little cryptic to start with but eventually addictive gameplay, if a little simplistic/shallow.
Slow and relaxing with great art and music. Spikes in difficulty felt a little artificial at times. Probably worth a play, but you certainly need to be in the mood.