tldr videogame curation
melbourne, australia

Genre: Adventure

A really great concept inside a a simple and elegantly delivered mood piece. Won’t be for everyone, but deserves appreciation for achieving its emotional and experiential goals.

Charming little PI/detective noir visual novel point-n-click with a well executed, minimal aesthetic. Stellar soundtrack. Ultimately pretty straight forward, but not necessarily a bad thing.

A short little linear exploration game which is as beautiful as it is relaxing. Fantastic attention to detail and a carefully crafted atmosphere. Hard to not say “Journey but it’s underwater”.

Slow yet short, mostly-linear space “walking simulator”. Great to look at with elements of intrigue, but ultimately feels a bit like a tech demo. Very buggy at times. Much more compelling in VR.

Improves upon almost everything of its predecessor. All the tropes are here, but they still feel interesting at this point. Bursting with ambition and mostly delivers.

Fun game. Gorgeous setting and a pretty good story. Has some pacing issues, but one of if not the best AC games. Just wish it was a little harder.

At the time, a very exciting game. Lots of fun, if a little padded out by repetition and trailing sequences. An interesting story, decent (albeit repetitive) combat, decent movement. Great soundtrack.

The generic, yearly AC reskin cashcow cycle begins. Entirely underwhelming.

This feels like eating McDonalds. It’s tasty and fills you up in the moment, but you hate yourself and are left unsatisfied thereafter. Has some interesting new ideas, but mostly the same old stuff.

A welcome change of design direction for the franchise! Less about assassination & stealth, more about RPG-stuff. That said, it’s still full of bugs, clunky writing/VA and atrocious optimisation.