Genre: Adventure
A surprisingly compelling soulslike despite quite a bit of jank. World is cool & very pretty. Combat is easy but enjoyable. Disappointing amount of invisible walls, and overall a bit clunky, but fun.
Can’t blame them, but someone clearly loves Bloodborne. Thymesia is cool and like a lot of new soulslikes, has a bunch of neat ideas, but somehow feels like less than the sum of its parts. Decent.
As mechanically experimental as it is visually. You’re a pizza delivery guy tryina infiltrate a nightclub. To do so, you’ll roll dice - lots of dice. Seemingly inspired by Disco Elysium in a lot of ways, which can only be a good thing. Really cool.
Max Payne DOOM Tony Hawk. Super fun; cool little setting and story, nice presentation, and makes you feel better than you probably are. Feels a bit weird at first but doesn’t take long to get used to.
A really fun balance of roguelike dungeon crawling and Animal Crossing colony sim inside a slick package of stunning art and great music. Bit buggy at launch, but still great and ripe for expansion.
Lovingly crafted and it shows - Stray is poetic and touching. Looks and sounds gorgeous, as well as providing a chuckle or two. Fantastic world building. Puzzles are simple but not mind-numbing. 🐈
After being ready to dismiss this as a cash-in on Vampire Survivor’s success, I’ve been proven mostly wrong and pleasantly surprised. Reminiscent of Crimsonland, this takes the more active angle.
Pretty special game. Great art and music delivers a really unique concept. A good example of the strength of the medium, where gameplay is married to the narrative nicely. Super cool.
Everything about this seems like it should be amazing, but for me it somehow falls short and is less than the sum of its parts. Movement less slippery and combat more engaging would go a long way.
2.5D sidescrolling Kurosawa-inspired combat, which at times is challenging and rewarding but can also feel imprecise and frustrating. Excellent visuals and clever composition. Definitely worth a look.