tldr videogame curation
melbourne, australia

Genre: Adventure

Honestly surprising it took as long as it did for this game to happen. Third person, Foddian, Twitch-bait. Not my thing, but it fills a hole in the market and meets expectations. The (since replaced) asset-flip stuff was p bad.

By all reports not a good PC port, but otherwise an impressive visual feast and surprisingly fun at least for a short period. I never got overly into the franchise, but this does a lot right and is quite charming.

Has come a pretty long way since its predecessor was “just an attempt at a soulslike with guns”. Fantastic visual and sound design, great characterisation and world design. Way more fun with friends.

Expands on everything from the first one, and fixes some of the annoyances. Short, sweet and super sick - play it before it gets banned in Australia, like the first one. #FREEUZZI 🚬

Extraordinarily good art, great music and very well put together. Runs are challenging; there’s quite a lot of cognitive load and mistakes are punished hard - but it’s fun as hell.

Mechanically quite dated, but a classic of its era. If you didn’t play it back then, this is a really solid remaster. Enemies are bullet-spongey and sometimes track you too well, but it’s still great.

Lots of fun puzzles to solve in a wholesome little world full of great art and atmosphere. Simple, relaxing and whimsical, it takes me back to games I played as a kid.

A relatively chill and refreshing take on the factory game. Understandably doesn’t have the depth of some of its larger-team contemporaries. Short and a little buggy, but it’s good for what it is.

Your IRL blinking is a core mechanic of this game - very cool concept. That aside, this game is a cathartic and artistic journey and as often as it’s on sale, a real steal.

It’s a rhythm-based shooter which means you’ll have to be kinda-into the music, and be willing to concentrate that hard. Achieves what it sets out to, and from the trailer you’ll know if it’s for you.