tldr videogame curation
melbourne, australia

Genre: Adventure

It’s Skyrim. For its time, raised the bar for the genre. I have many, many fond memories of the hundreds of hours lost to this game. Hugely influential for better or worse.

A lot of the magic of the first one is gone and unfortunately it’s just kind of… uninspiring. For everything it does well, there are two things it doesn’t. Worth a look on sale.

A beautiful love letter to oldschool Zelda et al. Starts off slowish and somewhat opaque (by design), but if you stick with it, the pay-off is pretty good. A wonderful little puzzlebox of a game.

Basically Genshin but sci-fi instead of fantasy, and turn-based instead of realtime combat. The intro tutorial is painful, but push through and it becomes pretty fun. Lock up your wallet.

Bafflingly, just like with BOTW, I have no idea how Nintendo pulled this off. The mechanical additions are creative and wildly impressive. Somehow though, as a sequel, it never quite hit me as hard. I was constantly amazed, but sometimes struggled to find or maintain the fun.

It feels lazy to say so, but it really is - in the best way - more of the same but improved. I wish they leaned more into the soulslike aspects, but they understandably want to retain a broader audience. The set pieces are bombastic, combat fun and exploration a bit more rewarding this time around.

Fast and well-polished roguelike that revels in letting the player break the game. Very satisfying and addictive, and even more fun with friends. Great value - just get it.

Impossibly good looking, creative worldbuilding & visual design, considering its a studio debut. Combat is cool, exploration is OK, puzzles are varied and good. English VA is intolerable. Pretty cool.

Starts off small in scope, but somehow just keeps expanding and delighting. Great characters, art, music and satisfying gameplay loop/s. Constantly surprising and funny.

Full of potential and has glimmers of greatness, but ultimately lands somewhere between dull and painful.