tldr videogame curation
melbourne, australia

Company: Sony Interactive Entertainment

Decent gunplay, great motorbike controls and good art are often overshadowed by the mundane, formulaic open-world fare and an underwhelming story. Bit of a shame because you can feel the passion here.

Extremely well put-together, heavily story-driven roguelite, doubly impressive as a studio debut. Great world, intuitive and satisfying combat, and noteworthy sound design. Good challenge & very fun.

See: 2018 Spider-Man. It’s more of the same - not a bad thing.

A fantastic potential (but-probably-not) conclusion for the Norse God of War reimagining. Stunning to look at, pretty well written, and driven along by beefy, satisfying combat. A bit on rails and unsurprising at times, but a cool game regardless.

Visually stunning & a good step forward for the Quantic formula: multiple characters and branching narratives. The world is cool, but its thesis is a bit heavy-handed at times.

One of the best games of its generation and a shining example of how to do reboots creatively and exceedingly well. Great characters, story, combat and world. Super ambitious and pulls it all off.

Cool game. The very standard openworld affair of passable story, annoying fetch quests and just-fun-enough combat are offset by such insanely fun mobility that for a while, you almost don’t care.

Having started with low expectations, this was surprisingly good. Exploding with ideas, tonnes of charm and mostly feels great. The closest PlayStation has to a great 3d Mario.

The world and indeed all visuals are stunning, but at the end of the day the entire experience is hampered by its pedestrian and tired commitment to the conventional openworld formula. Love the production, don’t love the game.

A loving and faithful return to Boletaria, now rendered in spectacular modern tech. It’s clear to see FROM’s approach was unrefined back then, but it’s still a fantastic, brutal, important game.