tldr videogame curation
melbourne, australia

Company: Playsaurus

Some may ask why the absurd incremental/clicker Tingus Goose exists at all - what is this? Who made this, and why? And yet, in its honking chaos and wilful grotesquery, the answer becomes self-evident. It rejects polish and restraint, favouring curiosity and excess instead. Creation becomes ritual, repetition becomes comfort, and the absurd reveals itself as essential. It’s fun. Honk.

An intriguing clicker game with an immediately captivating, minimalist aesthetic and subtly unsettling story. Number-goes-up satisfaction is at the forefront, but there are definite nods to factory automation, which rewards optimisation. Love the sound design, music, and unique take on the genre - but wish it leant harder into automation.

Stunningly authentic tone, visuals, sound and music. If you liked the old Prince of Persia style action/platforming/puzzles, this is almost a must-play. It’s short, but doesn’t outstay its welcome.