Company: Devolver Digital
Super cool concept: asynchronous multiplayer obstacle course roguelike. Relies heavily on its movement, which has been divisive. Would benefit from a bit more content and player choice.
Loses some of the fat of its predecessor, and takes a bunch from DOOM (2016). Undoubtedly fun, but cringey dialogue and characters can sometimes make it a bit hard.
A really fun balance of roguelike dungeon crawling and Animal Crossing colony sim inside a slick package of stunning art and great music. Bit buggy at launch, but still great and ripe for expansion.
Pretty special game. Great art and music delivers a really unique concept. A good example of the strength of the medium, where gameplay is married to the narrative nicely. Super cool.
2.5D sidescrolling Kurosawa-inspired combat, which at times is challenging and rewarding but can also feel imprecise and frustrating. Excellent visuals and clever composition. Definitely worth a look.
Deckbuilding roguelite escape room ARG. An inspiring masterpiece & wonderfully executed ode to card/videogames. If you’re into that kind of thing, it’s a must play. So, so impressive. Mullins is nuts.
Death’s Door is a triumph: combat & movement are tight and dynamic, the level design is great, the art and music are fantastic, enemies and bosses are interesting. Really well-rounded and executed.
A tight, stylised & skilful first person s̶h̶o̶o̶t̶e̶r̶ thrower which is as fast as it is gratifying. Combat is awkward at first but soon clicks & feels great. Its relatively short length is spot-on.
Deckbuilding… reverse-tower-defence… strategic… dungeoncrawler… roguelite? Hard to describe but wickedly clever. Polished, fun, challenging & very addictive. Set to be a classic - play it.
Devolver are crazy, man. Love ‘em.