tldr videogame curation
melbourne, australia

Company: Bethesda Softworks

Let’s get it out of the way: the game has fun moments. The visual and sound design are great, the music is really nice, and of course there’s lots to do. Unfortunately… none of it is revolutionary - far from it - and it has many, many problems (not helped by Todd still telling sweet little lies). I wish the experience was more freeform and seamless, because the overshadowing of dated systems & what it could have been are hard to look past.

Ol’ mate Todd Howard took to the stage to talk, of course, about Starfield, which releases in two weeks. There was also a live action trailer, which personally I always think are kinda odd.

It’s hard to not say “more of the same but a little less compelling”. Awesome art, music, VA and world design. A little let down by its story, at least compared to its predecessor, but still good.

It’s Skyrim. For its time, raised the bar for the genre. I have many, many fond memories of the hundreds of hours lost to this game. Hugely influential for better or worse.

A clever concept well executed. Not a huge fan of the music and characters, but if you’re into rhythm games generally, this is a smart and engaging addition to the genre.

Arkane Lyon being laser focused & showing a broader audience what immersive sims can feel like. Aesthetic, feel, mapdesign & VA are all top-notch. I just wish the ‘solution’ wasn’t so prescribed.

It’s wickedly fun, no doubt about it. Frenetic, insane combat like the one that came before it. But I can’t help but feel it’s a little too self-aware now, and may have edged into genuine cheese.

Potentially the best Fallout game. Potentially one of the best RPGs. Just play it.

FPS RPG with a beautiful setting and great environmental storytelling. Lacks in memorable characters a bit and at times narrative drive, but still a very strong game and likely an instant classic.

Good looking & kinda fun, but not enough to do considering the size of the world. Most of your time will be spent commuting between repetitive and mostly unrewarding quests.