Company: 11 bit studios
A moody, folklore-soaked strategy deckbuilder where battles play out on grid, so positioning matters as much as your draw. You explore distinct regions, craft loads of cards from enemy materials, and swap archetypes as each biome pushes different mechanics. It’s tough-but-fair with low death penalty, and the pixel art and soundscape absolutely rule. Really cool.
[Early Access] Moonlighter 2 has a ripper loop: roguelite runs, clever backpack loot puzzles, then price-discovery shopkeeping that funds a forest of upgrades. Combat can feel chunky and rewarding, and the 3D worlds this time around really pop, but balance and QoL could do with some love. Definitely worth a look though, and if you liked the first one, it’s a no-brainer.
The Alters starts as a base sim adventure but quickly becomes something heavier. You don’t just optimise workflows, you mediate between fractured selves while a deadline creeps closer. It’s definitely more narratively driven than deep simulation sandbox - it’s sparse but sharp. Presented wonderfully, well-paced and worth your time.
Frostpunk 2 expands on the original’s brutal city-building survival beyond it’s citybuilding roots into grander strategy. The increased scale and deeper political mechanics make it more complex but just as engrossing. For me, a little overwhelming, and you definitely have to be in the mood, but it’s undeniably cool. Loooove the music, sound design, art, visual and UI design.
Creatures of Ava definitely has a lot of heart. There’s a vision here and evidently a lot of passion, but for me falls short with its uninspired gameplay and lack of polish. Despite a promising concept of evolving creatures in a dynamic world, the execution mostly feels clunky and repetitive. It’s great to look at though, and if you’re in need of a cosy game, it’s worth checking out.
INDIKA is very clearly a game by and for people who enjoy satirical, surreal and profound arthouse cinema. Its eclectic mix of realistic 3D and pixel art 2D is underpinned and elevated by strong writing and voice acting - I was hooked from the first scene, and it even stuck the landing. The narrative is dark and compelling, the puzzles are engaging, and more than anything its thought-provoking themes and presentation make it unforgettable. I would love more games like this.
The Thaumaturge is a dense RPG set in alternate 1905 Warsaw with intricate settings, rich lore, and engaging side characters. Combat and sleuthing are secondary in service of its story, which I personally struggled a bit to connect with. Cool art, satisfying secrets, intriguing world and some compelling moral choices. Love the ambition and would recommend for fans of the genre.
Terrific art direction, ghostly music and atmosphere underpinned by a gripping story (by ’60s Polish sci-fi author Stanisław Lem) make for a tantalising but ultimately underwhelming experience. The characters are likeable and acted well, but they can only do so much to make up for what is so bound by its story that it leaves so little room for compelling gameplay… I’m up for walking simulators, but the walking has to be enjoyable. All that said, the story is the hero, which is enough to drive home an admirable adaptation.
I hate this phraseology, but it’s hard to avoid: Papers, Please meets Sim City. A crushing, brutal survival citybuilder which will have you searching your soul and stretching your ethical boundaries.
Really cool game. Interesting roguelike with a great setting, characters and indeed artstyle. Definitely worth playing, just a shame the multiplayer is so… strange and clunky.