tldr videogame curation
melbourne, australia

A masterclass in narrative point and click adventure/exploration. KRZ is dripping in mood and aesthetic, but doesn’t sacrifice its core design which is truly captivating and thought provoking.

More of the same but better. Tremendous fun with friends, especially if you can get in the same room. Valve struck on something simply fun and perfected it here.

An OG LAN party co-op shooter, whose influence cannot be understated. Incredibly fun if you can get a stack together, especially IRL.

A tense 2D puzzle platformer with a gorgeous art style. LIMBO was one of the more inspirational indie games that changed the game at the time, and deserves a playthrough.

Probably better suited to mobile, but still fun and has the trademark Tomorrow Corp worldbuilding and tone. Addictive, fun, and now a classic. Burn it all.

Really stupid. Really funny. Probably more appropriate as just a mobile game these days though.

Probably peak EA. For its time, a very unique and interesting take on what fast, first person games could be - but great controls and even better mapdesign seemingly stop it from aging at all.

Intriguing procedurally generated space puzzle game. Can be confusing and annoying at first & the actual puzzles can be underwhelming, but there’s something really interesting about the presentation.