RUINER is a brutal action shooter with an insanely cool aesthetic, great music and engaging characters. Controls can be a bit frustrating on gamepads.
Pyre is not for everyone, but the Supergiant hallmarks of amazing worldbuilding, dialog, art direction and interesting mechanics are all here. This is their most different game, but no less brilliant.
An enormous world, wonderfully fleshed out with great writing, characters and tonnes to do. Incredible production, varied gameplay and fun as hell. Manages to explore the setting and tropes without being tacky.
I’m not and have never been a fighting games expert, so feel ill-equipped to critique SFA3 mechanically, but it’s the one I spent the most time on. Awesome lineup, great styling, hella fun.
Unassuming, difficult classic platformer - it’s not really a rogue-like, but there is certainly permadeath. There’s a charming physicality to the movement and combat, and it’s overall worth a play.
Dark, varied, complex, addictive and unforgiving. If you like turnbased RPGs, just get it - no question. When I first played I could not stop myself from saying aloud “this game is so fucking good.”
An unassuming and simple game with tonnes of replayability.
Takes all the best foundations from Souls and dials up the speed & aggression. Absolutely inspired and masterfully pulled off. Incredible setting, world design, story and of course combat. Masterpiece, close to perfection.
I have no idea how Nintendo did this. It takes mechanics and gamedesign inspiration from all over the industry, and improves on basically all of them. Constantly impressive and gratifying - one of the best games ever made.
On the surface cute and fun, but ultimately a warm, sad story of anxiety and alienation. Slow at times, but witty and great to look at. Wonderful atmosphere, music and writing.