tldr videogame curation
melbourne, australia

Another in the line of 2D soulslikes. This one is quite a bit more derivative than most, and I’m sure somewhere beneath the clunky mechanics and lack of polish is a decent game, but I struggled.

An artistic exercise in persistence and hopefully eventual triumph.

Peter Molyneux’ god complex materialises into a disappointment and eventual abandonware. Had promise, but sadly not much delivery.

Simple but ingenious concept which will either highlight the strength in you & your partners communication, or potentially start an argument. Either way, hilarious couch/party game.

Creepy 3D puzzle platformer with stellar art direction & eery atmosphere. Great environmental storytelling throughout the 5-8hrs playtime. Puzzles range from creative and rewarding to frustrating.

I struggled with this after not being able to get invested in the characters/world, being frustrated by overbearing UI & interruptions, and the fact that combat seems based entirely around endurance.

It’s really stupid… and really fun.

This would have been a thumbs down upon release. Hello Games have since weathered the storm and managed to turn this into a good game. It worries me what other studios will learn from this however.

God-game sandbox played with cards. Interesting and fun concept, if a little obtuse.

A gripping experience that engages you with intimate storytelling and terrific narration. Davey Wreden, again, doesn’t disappoint. Go in blind.