VR essential. Incredibly addictive. I love everything about this: the mechanic, the sound, the art style - fucking cool.
As with all Valve forays into VR, incredibly polished and one of the best introductions to the platform.
Probably one of the most Internet™ things ever. Pretty well made, but expectedly obnoxious and tiresome at times.
Doesn’t take itself seriously, silly as hell and wicked fun. I probably logged hundreds of hours heating up, entering cheats and BOOMSHAKALAKA’ing in this classic.
Stylish, frenetic, satisfying and addictive. Combat is like a puzzle; often requiring multiple runs through a room to find routes that enable effective & efficient rotation through pickups. Very fun.
Very exciting early access roguelike absolutely brimming with potential. Wish the movement was a bit more fluid, but is still very satisfying. Expectedly has a long way to go, but is one to watch.
Really creative mechanically, combining classic pinball with topdown bullethell ‘combat’. Visuals are great, is music too - but like the game itself can get a bit repetitive. Worth it for the concept.
Beautiful, short interactive story made in Melbourne. Likely too twee for a lot of people, but I really like it and am glad it came across from mobile.
FPS RPG with a beautiful setting and great environmental storytelling. Lacks in memorable characters a bit and at times narrative drive, but still a very strong game and likely an instant classic.
Addictive and exciting early access start to a new roguelike. Unique movement & approach to combat are at the heart of this one, which will likely continue to raise the skill ceiling as its develops.