Was super excited to jump into this intriguing and excellently crafted Bladerunner-esque world, but soon felt a bit underwhelmed by the gameplay loop. Still a fun (and huge) world to explore.
Gorgeous and lovingly crafted. Some of the best-in-class gunplay. Tonnes of content now, even a little overwhelming. Needs work on the new/returning player experience, but fun if you can push through.
Undoubtedly gorgeous and definitely an… OK game, but very simplistic and predictable. Would have preferred more subversion of a story I feel like I’ve heard before.
A simple idea executed remarkably well. A calm, satisfying and clever puzzle game which left me wanting more.
Overwhelmingly adorable. Farming and dance-battling RPG where everything is cute and nobody gets hurt. Really great artstyle & design. An achievement worth celebrating given the small team.
Satisfactory is one of the most aptly named games ever. It’s a brilliant first-person factory-builder, and its sprawling open world combined with complex logistics and intuitive building mechanics provide unmatched satisfaction upon solving automation challenges. After five years in early access, Satisfactory cements itself as a wonderfully addictive, genre-defining accomplishment.
[100+ hours pre-Steam] Fun with friends… for a time. Really great artstyle. Does what it says on the tin. Almost better as just background while hanging/chatting.
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Dan Carlin made a videogame thing! I love his work so much and this was great too. Sadly a little short and lacking in interaction, but a cool experience nonetheless. I want more!
The expectedly unexpected and magical from Keita Takahashi again. Won’t be for everyone but I found it adorable, funny and just long enough to not outstay its welcome.