tldr videogame curation
melbourne, australia

Probably my least enjoyed of the franchise. Great visuals and world, but overall is strangely paced and often clunky if not completely broken. Sadly full of potential, but typically underwhelming.

Interesting but understandably polarising little papercraft Diablo-esque…roguelike… looter? Tonnes of ideas on display here and worth checking out. It’s fine. Fine…

Remember when Valve teased new Portal content? And it was a bridge constructor? FeelsBadMan. On its merits though, this is a great little puzzle game. Relaxing, challenging, and allows for creativity.

If you like this franchise, you’ll almost certainly love this. The usual mindless fun in spades. UI and some mechanics are often overwhelming in volume, and combat is typically spammy and forgiving.

Interesting, short little mood piece. Sadly feels a little transparent or pretentious at times, but worth a look if you’re into these kinds of games.

Refreshingly honest and polished little narrative physics game reminiscent of Katamari Damacy. Adorable visuals, music, characters and writing.

Stress Level Zero’s opening act before they got stuck into Boneworks. Addictive gameplay loop and cool setting - definitely worth testing a new VR setup on.

I’m not entirely sure why this exists. Seemed kind of intriguing at first, but became painfully laborious almost immediately. Worth a play if you’re obsessed with the franchise, but not otherwise.

Fascinating and complex systemic game design, executed extremely well. The systems allow for virtually endless emergent scenarios amongst the rewarding exploration and fun, chaotic combat.

Intriguing episodic narrative adventure. The setting, characters, writing and RPG elements are all quite strong - but they’re often offset by clunky controls and hollow decisions/outcomes.