tldr videogame curation
melbourne, australia

A simple idea executed remarkably well. A calm, satisfying and clever puzzle game which left me wanting more.

Overwhelmingly adorable. Farming and dance-battling RPG where everything is cute and nobody gets hurt. Really great artstyle & design. An achievement worth celebrating given the small team.

Satisfactory is one of the most aptly named games ever. It’s a brilliant first-person factory-builder, and its sprawling open world combined with complex logistics and intuitive building mechanics provide unmatched satisfaction upon solving automation challenges. After five years in early access, Satisfactory cements itself as a wonderfully addictive, genre-defining accomplishment.

[100+ hours pre-Steam] Fun with friends… for a time. Really great artstyle. Does what it says on the tin. Almost better as just background while hanging/chatting.

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Dan Carlin made a videogame thing! I love his work so much and this was great too. Sadly a little short and lacking in interaction, but a cool experience nonetheless. I want more!

The expectedly unexpected and magical from Keita Takahashi again. Won’t be for everyone but I found it adorable, funny and just long enough to not outstay its welcome.

Stylised, super cool aesthetic and a cool setting/story. Movement feels (probably deliberately) a bit clunky to me, Suffers from the variation a roguelike desperately needs, and camera is a struggle.

Absurd, funny and clever. You’ll immediately know if you’re gonna like this game. I found it a great exploration of a single, seemingly simple idea.

A visually spectacular and bloody journey through 13th Century Japan. Complimented by great characters, passable story and, more than anything, combat so satisfying you’ll ignore its standard openworld stuff.