tldr videogame curation
melbourne, australia

In a new report from Jason Schreier; Chris Barrett - the former Game Director for Marathon and Bungie OG - was replaced by Joe Ziegler in March 2024 after an internal investigation led to his firing. At least eight female employees had lodged complaints about Barrett’s inappropriate behaviour, prompting the investigation. Despite his departure being initially unexplained, it was later revealed that Barrett’s conduct included inappropriate comments and messages to lower-ranking staff. Barrett left the studio in April 2024, ending his nearly 25-year tenure with Bungie.

Very keen on the look of this. Check out the latest gameplay from Clair Obscur: Expedition 33, a turn-based RPG with real-time elements. The video features characters Gustave and Lune exploring the Flying Waters region and battling a creature called Goblu. Launches in 2025 on basically everything.

Check out the reveal trailer of Morsels, an upcoming top-down roguelike in which you play as a mouse using cards to transform into various monsters, switching between characters across runs. Launches on Switch in February 2025.

Pretty wild that Balatro, an indie game from a solo developer, can put out a free update featuring card skins in collaboration with franchises; The Witcher 3, Dave the Diver, Vampire Survivors, and Among Us. Onya localthunk! Friends of Jimbo is available now.

Nekki revealed a new trailer for SPINE, featuring its ‘gun fu’ combat, parkour, and cyberpunk setting. The trailer introduces boss fights, a soundtrack by Le Castle Vania, and dynamic combat seemingly aiming for “Sifu, but guns” (not a bad thing!). Set to release in late 2025.

[Early Access] Cataclismo drew me in with its super slick visual design, and continued to impress with its unique blend of tower defence and survival mechanics set against a dark, atmospheric world. The strategic depth in building and defending kept me intrigued - albeit oftentimes feeling a bit smoothbrained - and the haunting visuals and challenging gameplay should appeal to fans of the genre.

Creatures of Ava definitely has a lot of heart. There’s a vision here and evidently a lot of passion, but for me falls short with its uninspired gameplay and lack of polish. Despite a promising concept of evolving creatures in a dynamic world, the execution mostly feels clunky and repetitive. It’s great to look at though, and if you’re in need of a cosy game, it’s worth checking out.

ONE BTN BOSSES is a clever, hyper minimalist boss rush game where timing is everything. The one-button mechanic makes it super accessible, but it can get pretty challenging too - if a bit frustrating at times. A unique concept that’s fun in short bursts but might not hold attention for long sessions.

shapez 2 builds on the original’s addictive factory automation with more complexity, creativity and a new third dimension. The introduction of 3D shapes and an upgraded tech tree adds fresh layers of challenge and progression. If you’re into optimisation/factory games, it might just be a must-play.

[Early Access] Go-Go Town! offers a charming blend of Animal Crossing style town-building and management sim, wrapped in vibrant visuals. It’s light-hearted and engaging but, needs a bit more time in the oven: quests and progression are a bit repetitive, but this may change as the game develops. A good casual pick but don’t expect much complexity.