tldr videogame curation
melbourne, australia

A really solid, fun foundation, but clearly a year or two away from completion. Core systems are either underutilised or entirely absent. Undeniably gorgeous if you can run it.

An autorunner with a dash & slide attack. Some of the original charm is here, but the (very clever) effort that went into making an autorunner interesting doesn’t quite make up for what’s now missing.

A loving and faithful return to Boletaria, now rendered in spectacular modern tech. It’s clear to see FROM’s approach was unrefined back then, but it’s still a fantastic, brutal, important game.

What I assumed would just be a quick tech demo of the PS5 and its new controller tech turned out to be a really creative, passionate and fun jaunt through PlayStation’s history. Really cool.

If you can stick around long enough to see through the shameless BOTW clone, Genshin has its own somewhat charming personality, and pretty fun combat. Its F2P gacha model becomes restrictive unless you’re up for an insane grind or… becoming a whale.

Interesting mechanics, great sound, cute animations and more importantly, clever puzzles. The core mechanic takes a sec to reveal itself and make sense, but stick with it. Impressive polish for a gamejam game.

Giant Sparrow’s PS3 game finally comes to PC! An immediately captivating start is followed by clever explorations of mechanics that make for a delightful game which doesnt outstay its welcome. Get it!

Explore the classics. These titles have either shaped the videogame landscape, or just left a lasting impression on me personally.

Who actually knows what defines a soulslike… Is it animation based combat? Stamina bars? Deep lore? Exploration? Corpse-running? Rolling? Either way, these are those games.

If you thought this IP was a strange fit for a Destiny-like, you’d be right. It’s OK when it works, but is mostly clumsy, confused, forced and buggy. Combat is OK, movement is clunky. Should be f2p.