tldr videogame curation
melbourne, australia

What I assumed would just be a quick tech demo of the PS5 and its new controller tech turned out to be a really creative, passionate and fun jaunt through PlayStation’s history. Really cool.

If you can stick around long enough to see through the shameless BOTW clone, Genshin has its own somewhat charming personality, and pretty fun combat. Its F2P gacha model becomes restrictive unless you’re up for an insane grind or… becoming a whale.

Interesting mechanics, great sound, cute animations and more importantly, clever puzzles. The core mechanic takes a sec to reveal itself and make sense, but stick with it. Impressive polish for a gamejam game.

Giant Sparrow’s PS3 game finally comes to PC! An immediately captivating start is followed by clever explorations of mechanics that make for a delightful game which doesnt outstay its welcome. Get it!

Explore the classics. These titles have either shaped the videogame landscape, or just left a lasting impression on me personally.

Who actually knows what defines a soulslike… Is it animation based combat? Stamina bars? Deep lore? Exploration? Corpse-running? Rolling? Either way, these are those games.

If you thought this IP was a strange fit for a Destiny-like, you’d be right. It’s OK when it works, but is mostly clumsy, confused, forced and buggy. Combat is OK, movement is clunky. Should be f2p.

Fresh & clever, Ring of Pain’s simplistic inputs bely its depth and difficulty. Absolutely stunning art, haunting music and great sound are underpinned by a fun and addictive gameplay loop. Love it.

Showcasing the unique and creative contributions of Australian game developers. ‘Ava gander at the world of fun and innovation from downunder, mate.

Short but heartwarming narrative platformer with an interesting hook. Sadly, it’s not explored too much from a gameplay perspective, but the story is cute if a little heavy-handed towards the end.