The world and indeed all visuals are stunning, but at the end of the day the entire experience is hampered by its pedestrian and tired commitment to the conventional openworld formula. Love the production, don’t love the game.
Feels like a roguelite Borderlands. Starts slow but ramps up in difficulty nicely. Way more fun with friends. I wish combat had a bit more depths and more detailed stats, but it’s a nice little game.
Heaps of depth, lots of build variety. Graphics are good. Fans of the genre will like it. Debates about P2W are mostly definitional misunderstandings - it’s not really an issue. Really fun.
Looks great and has cool ideas, but overall its lack of depth and challenge left me pretty unengaged. Combat is kinda fun but somehow not particularly satisfying. Fans of the franchise will enjoy it.
Well put-together and crazy addictive autobattler slot machine. Obviously hugely RNG dependent, but fun enough to keep coming back.
Deckbuilding roguelite escape room ARG. An inspiring masterpiece & wonderfully executed ode to card/videogames. If you’re into that kind of thing, it’s a must play. So, so impressive. Mullins is nuts.
Arkane Lyon being laser focused & showing a broader audience what immersive sims can feel like. Aesthetic, feel, mapdesign & VA are all top-notch. I just wish the ‘solution’ wasn’t so prescribed.
The genre-defining browser classic comes to Steam, bringing all its apocalyptic Grandma madness along with it. If you didn’t dedicate a browser tab to this for thousands of hours, you didn’t live.
Could probably afford to be a little shorter: not as many options as I would’ve liked, yet it takes a while to get through. Great VO and cool story - not exactly the game I expected, but still good.
Death’s Door is a triumph: combat & movement are tight and dynamic, the level design is great, the art and music are fantastic, enemies and bosses are interesting. Really well-rounded and executed.