tldr videogame curation
melbourne, australia

Excellent game & value. Snake + AutoChess: simple, but deep & compelling. With the forecasted updates including a more traditional roguelike mode, I feel like this is a sleeper hit. Very, very cool.

Underrated. Brimming with ambition & scope, while it doesn’t hit the mark all the time, it’s still a blast. Had some balance and pacing issues at launch which have since been fixed. Gorgeous and fun.

At the micro, QOL level: more of the same but better. At the macro: a bit strangely paced and lacks some of the motivational drive. Absolutely worth a play, but I was just a little disappointed.

You’re a seed powered by selectable upgrades, going deeper & deeper to find water. Clever, relaxing and fun for a short while, which is all you need from a gamejam entry. Clearly designed for mobile, but worth checking out on anything.

Strangely mismarketed as a Destiny competitor, but in reality more of ‘just’ a co-op adventure shooter than ongoing MMO. Some very smart ideas, but doesn’t stick the landing.

Great art & soundtrack, and generally does what it says on the tin - point n click, hidden object comfy exploration. The pacing is a little strange and it’s all a little shallow though sadly.

Expectedly more of the same, but surprisingly, I actually don’t mind it. Can see why people call it DLC, but the balance it strikes of realistic and stylised environments is nice. Writing is very avg.

A frightfully creative and talented use of VR, which wouldn’t be half as good on traditional platforms. This is a really, really impressive experience and arguably a VR must play.

A short narrative piece with minimal gameplay, heavily driven by Cohen-brothers-esque dialogue and tense introspection. The character assets felt a bit tonally out of place, but otherwise super solid.

Very cozy yet addictive little tile strategy/puzzle game. Don’t let its simple primary mechanic(s) fool you - there’s quite a bit to explore here. Very pretty and tightly executed.